Monsters:19 x1 Great Shogun Shien x1 Grandmaster of the Six Samurai x3 Legendary Six Samurai-Kizan x1 The Six Samurai-Zanji x2 Elder of the Six Samurai x2 Legendary Six Samurai-Kageki x3 Kagemusha of the Six Samurai x1 Hand of the Six Samurai x1 Legendary Six Samurai-Enishi x1 Spirit of the Six Samurai x3 Max "C"
Spells:13 x1 Reinforcement of the Army x1 Shien's Smoke Signal x1 Warrior Returning Alive x2 Asceticism of the Six Samurai x3 Six Samurai United x1 Shien's Dojo x1 Gateway of the Six Samurai x1 Dark Hole x1 Heavy Storm x1 Monster Reborn
Extra Deck:15 x1 Legendary Six Samurai-Shi En x1 X-Saber Wayne x1 Ally of Justice Catastor x1 Gaia Knight,The Force of Earth x1 Naturia Beast x1 Naturia Barkion x1 Naturia Landoise x1 Stardust Dragon x1 Colossal Fighter x1 Brionac,Dragon of the Ice Barrier x1 Trishula,Dragon of the Ice Barrier x1 Mist Wurm x1 Black Rose Dragon x1 Wind-Up Zenmaines x1 Number 39:Utopia
Please tell me your opinion about my deck,tell me if it need some changes or not and of course rate it!
?2012-02-25T23:56:21Z
Favorite Answer
why guys are you so mad about the ycs events?? btw,you did a good deck after all,but it could be better play the max c,the great shogun shien in your side deck,and take out the legendary six samurai enish and the 1 musakani magatama. you can play with 2 smoke signals. add +1 effect vieler add +2-3 fiendish chain(play as much as possible fiendish chain,its really good on a six samurai deck) add +1 safe zone(you should really consider playing a safe zone) anyway,you did a great job.intresting deck
6 years of experience for nothing...... You can't do that loop you said with the Grandmaster,since it's clearly written in the card: When this card is destroyed by your opponent's card effect. The Grandmaster is destroyed because of Shi En's effect,which Shi En is your own monster.Max "C" is awesome for any deck building........Warrior Returning Alive is good and you can do nice combos,but it doesn't play that much on the newest formats.More than 1 Dojo is used to play in the past,you 'll be dead if you run 2 or 3 Dojos.Every Six Sam deck runs 3 Uniteds,without 3 Uniteds you don't even run a Six Sam deck. You are a noob if you don't know these basics,and you run and a Six Sam deck too.If you are a true expert of the Six Sam's then you would know that this deck is almost the same Six Sam deck that won 3 ycs events.
I completely agree with jin and supermanxd17 and i have to disagree with Pat in some things Your deck is very nice. This deck is almost the same like with the ones that used in the ycs tourneys. I would change the tris(since that it will be banned after the new banlist) with 1 scrap dragon or with 1 mist wurm
I've been running sams ever since they came out, and i absolutely love them. deck build you have is good, i'd change a couple of things, just of how i run things. I side my Maxx C's. never been a huge fan of em, instead, add a grandmaster, having 2 is perfect, if Shi-En, is to die by card effect you can chain to grandmaster, and bring him back to your hand, little loop. I'd also side Enishi, i agree he's good, but not quick enough like kizan, grandmaster, shogun etc. Hand of six samurai is a toss up. As for your magic/spells, i'd toss out warrior returning alive, for another smoke signal. Search power is key in Sams esp if you want to get out those big syncs/XYZ. drop out 1 united for another Dojo,- leads to more dead draws then you truly need. and thats it.
9/10 man your deck rocks because this deck building is nearly based on the ycs six samurai winning deck,but i wouldn't play any max c and enishi in the deck,i would play them side in.....