Story Help!?!?
Can someone please describe a simulation room in story form? Kind of like the Danger Room on X-Men, or on Resident Evil.
Can someone please describe a simulation room in story form? Kind of like the Danger Room on X-Men, or on Resident Evil.
Jai
Simulation rooms often have a number of key elements.
1) Centerpiece - usually a device that the user can interact with (the big arm thingy from Assassin's Creed, the tentacles from Divergent, the helmet from X-Men (in Cerebro, that is))
2) Walls - these tend to be white or see-through to reinforce the nature of the room. The room is often largely featureless.
If you're talking about a combat simulation room, the same rules apply except minus the centrepiece. Of course, you can describe it any way you like, depending on the tone of your story.