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Demise/Zorc/Blue-Eyes Deck?

Monsters: 16

3 Dark Master - Zorc

3 Manju of the Ten-Thousand Hands

2 Ancient Gear Gadjiltron Dragon

2 Demise, King of Armageddon**

2 Blue-Eyes White Dragon

1 Sonic Bird

1 Dark Grepher

1 Sangan

1 Dark Necrofear

Spells: 17

3 Geartown

3 Trade-In***

1 Advanced Ritual Art

2 Contract with the Abyss

1 Brain Control

1 Burst Stream of Destruction

1 Swing of Memories

1 Heavy Storm

1 Limiter Removal

1 Megamorph

1 Card Destruction

1 Monster Reborn

Traps: 7

1 Ceasefire

3 Reckless Greed

3 Threatening Roar

I took this deck to SJ SF and got an okay record. It went off about half the time and I could win sometimes too. My record was a 4-3. And then I played with some people who also lost and I went 8-5? I just need to work on it. For those who don't know, this works by setting off ARA and then using Blue-Eyes. I just teched in Burst Stream of Destruction because it is essentially a Raigeki for me if I get it off. It's just something extra, I don't base the plans off of it. I mainly use Zorc, since he almost always can clear the field. (Did you guys know his effect is re-usable?) Demise can clear the backrow and set up with Geartown. Dark Grepher is another one of those things that just add to my plans, setting up for Necrofear and also thinning out my deck and aiding in attacking, pitching in his own 1700. Necrofear is also tech, kind of backup and it helps against Dark Armed Dragon and also Stardust Dragon by suiciding into them and then I get them!

Update:

To answerer two, thanks for all of your help. Same goes to answerer three. Except like, I don't want to go with Synchros because all my E-Teles are being used elsewhere, but thanks for the frame. Same to three, I'll like combine them. And isn't that deck Tomas Mijares's Demisetown with Zorc instead of Dark Armed Dragon?

Update 2:

And also, #2, I'm kind of worried that without ARA, I'd be in trouble with getting the stuff I need to summon in my hand.

4 Answers

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  • 1 decade ago
    Favorite Answer

    submit your deck to the deck review section of

    www.teamhelmet.com

    then the deck will be posted with you name

    plus it will be fixed

  • Anonymous
    1 decade ago

    To Jake, i'm wondering how u are gonna summon demise king with no ritual spell? And u took out ARA. nice.

    Monsters:16

    3 Demise, King of Armageddon

    3 Manju of the Ten-Thousand Hands

    2 Ancient Gear Gadjiltron Dragon

    2 Dark master-Zorc

    2 Tri-Horned Dragon

    1 Gorz, Emissary of Darkness

    1 Sangan

    1 Phantom Skyblaster

    1 Phantom of Chaos

    Spells: 20

    3 Allure of Darkness

    3 Geartown

    3 Trade-In

    1 Advanced Ritual Art

    1 Brain Control

    1 End of the World

    1 Giant Trunade

    1 Heavy Storm

    1 Limiter Removal

    2 Contract with the Abyss

    1 Mystical Space Typhoon

    1 Monster Reborn

    1 Terraforming

    Traps: 6

    3 Reckless Greed

    3 Threatening Roar

  • Jake
    Lv 5
    1 decade ago

    At least you semi-know what you are doing, this deck is okay, but the 'tech' cards you included aren't going to help much at all. Based on how this deck is structured, you'll will almost always end up with a dead card in your hand where you'll have no way of using it. Simply put, the ratios on what you might be able to do in your first turn is relatively small.

    Here are my gripes for this deck:

    1. This deck only has 6 Level-4 or less Monsters, that's a no-no.

    2. You have 10 Level-5+ Monsters, that's WAY too high.

    3. Your Spells and Traps are hits and misses in terms of what they are.

    Here are the fixes you should make to this deck:

    1. Take out Dark Necrofear

    2. Take out 2 Blue-Eyes White Dragon

    3. Take out 1 Dark Master - Zorc

    4. Add in 1 Sonic Bird

    5. Add in 2 Senju of the Thousand Hands

    6. Add in 1 Psychic Commander

    7. Add in 2 Krebons

    8. Add in 2 Goyo Guardian

    9. Add in 1 Black Rose Dragon

    1. Take out 1 Geartown

    2. Take out 2 Trade-In

    3. Take out Advanced Ritual Art

    4. Take out Burst Stream of Destruction

    5. Take out Swing of Memories

    6. Take out Limiter Removal

    7. Take out Megamorph

    8. Add in 1 Contract with the Abyss

    9. Add in 3 Emergency Teleport

    10. Add in 1 Mystical Space Typhoon

    11. Add in 1 My Body as a Shield

    12. Add in 1 United We Stand

    1. Take out Ceasefire

    2. Take out 3 Reckless Greed [Against TeleDAD, its suicidal]

    3. Add in 1 Torrential Tribute

    4. Add in 1 Gravity Bind

    5. Add in 1 Mirror Force* OR 2 Sakuretsu Armor**

    6. Add in 1 Solemn Judgment OR 1 Bottomless Trap Hole

    7. Add in 1 Trap Dustshoot* OR 0 Trap Dustshoot**

    After making those adjustments, you now have this Teleport Ritual deck. You can search your deck with Sonic Bird, Manju, and Senju. Then you can Synchro Summon with them using Emergency Teleport and Krebons / Psychic Commander. You can now protect your Ritual Monsters with My Body as a Shield while also protecting the cards used for the Ritual Summon using Gravity Bind. In all, this new deck is a turn for the better. Here's the new TeleRitual deck:

    Monsters: 18 Cards

    2x Dark Master - Zorc

    2x Ancient Gear Gadjiltron Dragon

    2x Demise, King of Armageddon

    3x Manju of the Ten-Thousand Hands

    2x Senju of the Thousand Hands

    2x Sonic Bird

    1x Dark Grepher

    1x Sangan

    1x Psychic Commander

    2x Krebons

    Spells: 16 Cards

    2x Geartown

    1x Trade-In

    3x Contract with the Abyss

    1x Brain Control

    1x Heavy Storm

    1x Card Destruction

    1x Monster Reborn

    1x My Body as a Shield

    3x Emergency Teleport

    1x United We Stand

    1x Mystical Space Typhoon

    Traps: 8 Cards

    3x Threatening Roar

    1x Torrential Tribute

    1x Gravity Bind

    1x Mirror Force* OR 2x Sakuretsu Armor**

    1x Trap Dustshoot* OR 0x Trap Dustshoot**

    1x Solemn Judgment OR 1x Bottomless Trap Hole

    Extra Deck: 3 Cards

    1x Black Rose Dragon

    2x Goyo Guardian

    Source(s): Yu-Gi-Oh! Trading Card Game - Playing For 8 Years
  • Anonymous
    4 years ago

    that is way too plenty paintings to get a Blues Eyes proper Dragon out. additionally with immediately's card it does no longer final very long. i think of the pink-Eyes is extra perfect by using fact there's a card call Inferno hearth Blast that if it is going against a Blue Eyes that 3000 harm on your fighters existence factors. additionally pink Eyes would properly be unquestionably summoned with pink Eyes B. Chick and then summoned out the graveyard with pink Eyes Wyvern. yet another element there is pink Eyes Darkness steel Dragon that would properly be particular summoned by way of removing a dragon monster on the sphere and can particular summon a dragon out the graveyard or hand. And one final element pink Eyes Darkness Dragon has an result which it may earnings 3 hundred attack factors for each dragon in the graveyard which could unquestionably surpass a Blue Eyes.

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