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Gravekeepers september 2011m plz rate/comment:)?
I try to make as much antimeta as possbile.
Monsters: 15
Gravekeeper's spy x3
Gravekeeper's recruiter x3
Gravekeeper's commandment x3
Gravekeeper's Descendant x3
Gravekeeper's assailant x1
Fossil dyna pachycephalo x2
Spells: 13
Necrovalley x3
Pot of duality x3
Gravekeeper's stele x2
Royal tribute x2
Mystical space typhoon x1
Book of moon x1
Dark hole x1
Traps:
Solemn warning x2
Bottomless trap hole x2
Compulsary evacuation device x2
Solemn judgment x1
Mirror force x1
Torrential tribute x1
Starlight road x1
Magic cylindar x1
Vanity's emptiness x1
Side:
Malefic stardust dragon x2
Cyber dragon x2
Blackwing-gale the whirlwind x1
Spirit reaper x1
Dimensional fissure x2
Macro cosmos x1
Chain dissapearence x2
Gozen match x2
Light-imprisoning mirror x2
Extra:
Stardust dragon x3
Chimeratech fortress dragon x1
Black rose dragon
Blackwing-armor master
P.s
Plz do not suggest dimension prison I do not own. Tryng to find a sub for chain dissapereance in side. Plz rate and commennt:)
1 Answer
- Anonymous9 years agoFavorite Answer
That's not too shabby, though I couldn't help but notice that you have Dimensional Fissures and Macro Cosmos? Those cards literally destroy you, Commandant and Recruiter are useless with them, so straight away you lose access to both Necrovalley, and your Recruiter engine.
On your spells, you don't have Wonder Wand which is a must have for Gravekeeper decks. It's a little expensive, but even running one will massively help.
For your traps, fair enough on both Solemns and CED, I mean CED bumps Dyna back to hand if you need it and CED gets rid of stuff. But I don't think you need BTH as well, nor are Magic Cylinders or Vanity's Emptiness doing you any good. I mean this decks main thing is Royal Tribute and Descendan't effect, which both get your cards in the grave, so Emptiness is a little pointless. Magic Cylinder itself isn't all that great, but I understand you can't get D-Prisons so I suppose it's a reasonable card to be using in lieu of it. I would suggest adding in another Starlight Road as well, having two means you'll draw it more often, and it stops so much it's worth running two of them.
Given that I'm guessing you can't afford some cards, I'd say you've done very well for yourself, and I like the build. So i'd give it an 8 out of ten, just a little confused about a couple of cards in the side deck :P