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just a few questions about the oculus rift?

so like everyone else, i'v been waiting for the final product to come out >:D but there are some things that i want to know before buying it.

Q1. so i watched a review video about the oculus rift DK2 by the founder. and he side some pretty cool stuff about it. of course one of them is being better then the DK1. But he also said to not by DK2 unless you're a producer. so does that mean i should be aiming for a DK3?

Q2. this question might sound dumb, but hang in there with me :D. so if oculus rift is going more towards realistics, then why sell it with a controller? someone created the DEXMO glove. and there are a lot of games that would go grate with it. unless it's to expensive to add it together with the oculus rift and would rather be an add on or something like that. or the company that made DEXMO dont want to team up with rift?

2 Answers

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  • Anonymous
    6 years ago
    Favorite Answer

    1. I don't think there's going to be a dk3. The final product should be released next. The dk is for developers. It contains the basics to test and develop games. It's not the final product. The final product should be aestically pleasing. He said not to buy it unless you're a developer because there's no games to play unless you can make your own games in it.

    2. To make it as realistic as possible it would be too expensive. You basically have to wear a body suit if you don't want the controller. Why change what works. We've been using a controller for 40 years. Why do we continue to use it. Because it works. The or is just a 3d gaming device; it's not meant to revolutionize gaming nor is it a virtual reality device.

    Nintendo made a power glove and let's just say that it didn't work too well. In terms of failure it's probably the top 3 Nintendo failures. Virtual boy is probably #1 and r.o.b. (Robotic operating buddy) is }2. Power glove is #3.

  • 6 years ago

    1) The Developer s Kits are intended for game makers only, and likely won t be able to play the final compiled versions of retail games.

    2) With a glove controller, how would you make your character walk? That s the main limit to doing away with a traditional controller.

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