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  • solutions for a rotation matrix?

    So my question is: given a 3d rotation matrix R=3x3;

    and i know that this R is a combination of 2 Rotation matrix in the axis of x and y, how many solution (angles of rotation in x and y) doest it have? im guessing 4... but i wanna be sure....

    ty

    3 AnswersMathematics1 decade ago
  • compare likelihood? (hard i think) =)?

    1st whats the meaning of likelihood, just plain simple. I may have not understood its meaning...

    as example: let x~N(0,1);

    y=a*x+b; {a,b} constants, making y~N(b,a^2)

    z=c*x+h; {c,h} constants

    likelihood for y_i is....:

    L_i=-0.5 (y_i-mean_y)^2/var(y)-0.5 log(var(y))-0.5log(2*pi)

    how can i compare 2 likelihoods, if its possible?

    My main goal is to create a threshold to get the same points of x (y(x) and z(x)), from the likelihood of y and z,

    the only possible way is to threshold_y=K+0.5log(var(y)) and threshold_z=K+0.5log(var(z))? K=constant...

    or its there another way....

    sry for my English, and tanks for your time =)

    1 AnswerMathematics1 decade ago
  • already asked but no1 answer...=( "convert angles to cube faces"....?

    I guys any 1 knows the formula to convert angles to a cube face? ea

    (0 0) is face 1

    (90 0) face 2

    (180 0) face 3

    (270 0) face 4

    (0 90) face 5

    (0 -90) face 6

    this points are easy but i know at the edges there is a cut of angle or critical angle doesn't any1 knows how to calculate it? i need it for make a 3D mosaic like google street view =)

    ty

    1 AnswerMathematics1 decade ago