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  • Java KeyListener isn't quite working for me?

    I asked this already, but with adding more details, I ran out of space.

    this is a test program I wrote to try to get the KeyListener to work, My file builds correctly, there are no errors that I can see. The mouse does the job and changes the color, but they keyboard doesn't. I am fuddled. thanks for any help you can offer

    Viewer class:

    import javax.swing.*;

    import java.awt.*;

    public class Viewer {

    public static void main(String[] args) {

    JFrame theGUI = new JFrame("Keyboard Test");

    Container pane = theGUI.getContentPane();

    MyPanel panel = new MyPanel();

    theGUI.setSize(200, 200);

    theGUI.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE);

    pane.add(panel);

    theGUI.setVisible(true);

    }

    }//end of Viewer

    //////////////////////////////////////…

    //paint component class:

    import java.awt.*;

    import javax.swing.*;

    import java.awt.event.*;

    import java.util.Random;

    public class MyPanel extends JPanel implements KeyListener, MouseListener{

    int r = 50;

    int gr = 50;

    int b = 50;

    Random random = new Random();

    MyPanel(){

    this.addKeyListener(this);

    this.addMouseListener(this);

    }

    public void paintComponent(Graphics g){

    super.paintComponent(g);

    setBackground(new Color(r,gr,b));

    }

    public void changeColor(){

    r = random.nextInt(256);

    gr = random.nextInt(256);

    b = random.nextInt(256);

    repaint();

    }

    public void keyTyped(KeyEvent e) {changeColor();}

    public void keyPressed(KeyEvent e) {changeColor();}

    public void keyReleased(KeyEvent e) {changeColor();}

    public void mouseExited(MouseEvent e) {changeColor();}

    public void mouseEntered(MouseEvent e) {changeColor();}

    public void mouseReleased(MouseEvent e) {changeColor();}

    public void mousePressed(MouseEvent e) {changeColor();}

    public void mouseClicked(MouseEvent e) {changeColor();}

    }

    1 AnswerProgramming & Design10 years ago
  • Java KeyListener isn't quite working for me.?

    It has been a few years since I've programmed in Java, so I'm trying to refresh my memory. I am making a snake game, and I can't quite get they keyboard input to work. My file builds correctly, there are no errors that I can see. I seem to remember that there was an easy fix to this problem, by moving the "addKeyListener(new keyListener());" to a different spot in the project. Either somewhere inside the Viewer class, or in the actual game class.

    here is the relevant code

    File: Games.java

    import javax.swing.*;

    import java.awt.*;

    import java.awt.event.*;

    import java.util.Scanner;

    import java.util.Random;

    import java.awt.event.KeyEvent;

    import java.awt.event.KeyListener;

    import java.awt.image.MemoryImageSource;

    public class Games extends JPanel{

    int sx = 200;

    int sy = 700;

    int s1dir = 1;

    int counter=0;

    Games(){

    setMouse();

    editImages();

    addMouseListener(new PanelListener());

    addMouseMotionListener(new PanelListener());

    addMouseWheelListener(new PanelListener());

    addKeyListener(new keyListener());

    }

    private Random random = new Random();

    private javax.swing.Timer timer;

    public void paintComponent(Graphics g){

    super.paintComponent(g);

    //bunch of graphics code here

    timer = new javax.swing.Timer(10, new MoveListener());

    timer.start();

    }//end of paintComponent

    private void setMouse(){...}//replaces the mouse with a custom image

    private void editImages(){...}//resizes background images, and snake images

    private class MoveListener implements ActionListener{...}//for the timer

    // I tested the program with a mouse instead of a keyboard, and that works fine

    private class PanelListener extends MouseAdapter {...}//for mouse tests

    private class keyListener extends KeyAdapter{

    public void keyTyped(KeyEvent e) {

    //do nothing here yet

    }//end keyTyped

    public void keyPressed(KeyEvent e) {

    sx = 200;

    sy = 700;

    }//end keyPressed

    public void keyReleased(KeyEvent e) {

    }//end keyReleased

    }//end keyListener

    }//end Games class

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    File - ClassViewer.java

    import javax.swing.*;

    import java.awt.*;

    import java.awt.event.*;

    public class ClassViewer {

    private static JFrame theGUI = new JFrame("Game play");

    private static Container pane = theGUI.getContentPane();

    private static Games game = new Games();

    public static void main(String[] args) {

    setWindow();

    menu();

    }//end main

    //sets up the window

    private static void setWindow(){

    theGUI.setSize(850, 850);

    theGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    theGUI.setResizable(false);

    theGUI.setVisible(true);

    }//end setWindow

    //starts menu

    private static void menu(){

    theGUI.setTitle("Grid Games");

    pane.add(game);

    theGUI.setVisible(true);

    }//end menu

    }//end ClassViewer

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Thanks for the help

    1 AnswerProgramming & Design10 years ago
  • Ti 89 Solve function?

    Is there any way to use the values given by using the solve function without manually copying them (for use inside a program).

    I am dealing with quadratics, so the answer is like

    "x = -2 or x = -1"

    I want a way to assign the values -2 and -1 to two different variables, or to a list etc.

    Thanks

    1 AnswerProgramming & Design1 decade ago
  • paintIcon method outside of paintComponent in JAVA?

    I have 3 classes and I am making an RPG type of game, and I ran into a little problem I can't figure our. I need to have a method in one class that draws the monster, but the paintComponent is in a different class, Normally, when you use paintIcon inside the paintComponent, you use the word 'this' to refer to the paintComponent, but I am wondering how you refer to it when outside. I'm posting the relevant code below

    code in monster class, the method i want to use to draw it :

    public void monsterDraw(Graphics g, int x, int y){

    monsterImage.paintIcon(???????, g, x, y);

    return;

    }

    monsterImage is already an IconImage

    like I said, if it was in the paintComponent, i would put 'this' in for the question marks, but not now.

    this is the error that pops, or something like it for whatever I try.

    paintIcon(java.awt.Component, java.awt.Graphics,int,int) in javax.swing.ImageIcon cannot be applied to (monster, java.awt.Graphics,int,int)

    I want to use the paintComponent in a class called SothComponent.

    please tell me if any more details are needed, or if I am trying to do the impossible.

    thanks ahead of time.

    3 AnswersProgramming & Design1 decade ago
  • A TI 89 question about functions.?

    I just recently received my TI 89 (Titanium), and I'm still not quite sure of the calculator's capabilities.

    I have these two functions I am using for physics right now, quite simple functions, just very repetitive.

    f(a,b,c) = √(a²+b²-2ab*cos(θ))

    and

    h(a,b,c) arccos([f(a²-b²-(f(a,b,c))²] / [-2b(f(a,b,c))])

    i use the same a, b, and c for both equations

    the equations aren't really important, they work fine, but i was wondering if there was a way to make a function that gives two answers, when i just plug in the a, b, and c once.

    for a simplified example

    f(x) = 3x

    g(x) = 5/x

    h(2) = 6 and 5/2 (h is f(x) and g(x), just in one function)

    i want to know if there is a way that I can just plug x into one equation, and have both answers come up like it does when you solve for x²-4=0, it gives you x = -2 or x = 2.

    the one way i did find, but it isn't any easier than just typing both is to make a program, that takes a,b, and c as parameters. but i was wondering if there was a different way.

    1 AnswerMathematics1 decade ago