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Adam
Rate my Yu-Gi-Oh! Deck?
I tried out a few different variations, like the Thunder Seahorse + Mahunder + Triple A build, but eventually decided I liked this one the most. It was setting up more consistently, and had better power plays.
Here's my build:
Monsters: 15
Batteryman 9-Volt x 3
Batteryman Micro-Cell x 3
Batteryman Charger x 3
Batteryman Fuel Cell x 3
Batteryman Industrial Strength
Maxx "C" x 2
Spells:
Pot Of Duality x 2
Upstart Goblin x 3
Trade-In
Battery Charger x 2
The Monarchs Stormforth x 3
Book Of Moon
Forbidden Chalice x 3
Mystical Space Typhoon x 3
Traps:
Breakthrough Skill x 2
Call Of The Haunted x 2
Compulsory Evacuation Device
Torrential Tribute
Solemn Warning
The extra deck is just staple Rank 4's, 5's and 6's, but rarely actually used.
Micro-Cell + Fuel Cell in your opening hand will usually leave you with a +3 and 9200 damage on the board on turn two, or just a Micro-Cell results in 6800 damage and a +3. The deck has great explosiveness, but also can grind, much like Geargia.
I haven't included Short Circuit in my build, because it's generally just obsolete. If you can set up three monsters on field, they don't have any backrow that's worth getting rid of with Short Circuit. Portable Battery Pack only is useful in the late game, with a set-up Grave. This deck doesn't often reach the late game, as it usually wins quickly. There's no point weakening the early game of the deck to increase your chances in the late game if the deck rarely reaches the late game.
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Fairy Deck?
Monsters: 28
Tethys, Goddess Of Light x 3
Archlord Kristya x 3
Master Hyperion x 3
The Agent Of Mystery - Earth x 2
The Agent Of Miracles - Jupiter x 2
Hecatrice x 3
Star Seraph Scout x 3
Star Seraph Sage x 3
Victoria x 2
Herald Of Orange Light x 3
Honest x 1
Spells: 9
Valhalla, Hall Of The Fallen x 2
Transmodify x 2
Reload x 2
Magical Mallet x 3
Traps: 3
Reckless Greed x 3
Extra Deck: 15
Orient Dragon x 1 (Soon to be Goyo Guardian)
Black Rose Dragon x 1
Michael, The Arch-Lightsworn x 1
Leo, The Keeper Of The Secret Tree x 1
Gagaga Cowboy x 1
Abyss Dweller x 1
Evilswarm Exciton Knight x 1
Fairy Cheer Girl x 2
Diamond Dire Wolf x 1
Number 101: Silent Honor ARK x 1
Number 50: Blackship Of Corn x 1
Number 103: Ragnazero x 1
Number 85: Crazy Box x 1
Divine Dragon Knight Felgrand x 1
The basic premise of the deck is to get out a Tethys, Goddess Of Light via Valhalla, Hall Of The Fallen or Transmodify, and then use some of the draw cards in my deck to abuse her effect, drawing me large hands which can result in me dropping 1 or 2 Master Hyperions and potentially taking game from there. However, this isn't always possible, so Archlord Kristya also provides a valuable line of defense, and it's summonable by Valhalla, Hall Of The Fallen also. The Star Seraph cards provide me with Level 4 monsters to use as Transmodify food, and can be used for Rank 4 xyz summons seeing as there's a powerful toolbox available there.
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Gladiator Beast Deck?
Monsters: 12
GB Laquari x 2
GB Darius x 2
GB Equeste x 2
GB Bestiari
Brotherhood Of The Fire Fist - Bear x 2
Traptrix Myrmeleo x 2
Thunder King Rai-Oh
Spells: 11
Pot Of Duality x 3
Fire Formation - Tenki x 3
Dark Hole
Book Of Moon
Forbidden Lance x 3
Traps: 17
Gladiator Beast's War Chariot x 3
Traptrix Trap Hole Nightmare x 2
Black Horn Of Heaven x 2
Wiretap x 2
Mirror Force x 2
Dimensional Prison x 2
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
Extra Deck: 15
GB Gyzarus x 2
GB Essedarii
GB Heraklinos
Rhapsody In Berserk
Gagaga Cowboy
Abyss Dweller
Evilswarm Exciton Knight
Heartlandraco
Silent Honor ARK x 2
Blackship Of Corn
BotFF - Tiger King
Ragnazero
Bujintei Kagutsuchi
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Deck?
Monsters: 23
Superancient Deepsea King Coelacanth x 3
Tidal, Dragon Ruler Of Waterfalls
Royal Swamp Eel x 3
Oyster Meister x 3
Metabo-Shark x 2
Phantom Of Chaos x 3
Genex Undine x 3
Genex Controller x 2
Kuribandit x 2
Gorz The Emissary Of Darkness
Spells: 8
Allure Of Darkness
Foolish Burial
Moray Of Greed x 3
Soul Charge x 3
Traps: 9
Call Of The Haunted x 3
Breakthrough Skill x 2
Phoenix Wing Wind Blast x 2
Compulsory Evacuation Device
Torrential Tribute
Extra Deck: 15
Ghostrick Alucard
Leviair The Sea Dragon
Number 17: Leviathan Dragon
Evilswarm Exciton Knight
Diamond Dire Wolf
Number 101: Silent Honor ARK
Bahamut Shark
Number 11: Big Eye
Mecha Phantom Beast Dracossack
Armades, Keeper Of Boundaries
Black Rose Dragon
Gungnir, Dragon Of The Ice Barrier
Stardust Dragon
Scrap Dragon
Crimson Blader.
The most basic combo of the deck is send Coelacanth to grave somehow and then revive it via Call Of The Haunted or Soul Charge, then discarding a card to summon 2 Oyster Meister and 2 Royal Swamp Eel. Sync Oyster and Swamp Eel for Gungnir, Oyster makes a Token for being sent to grave for a synchro, then sync the Token, Swamp Eel and Oyster Meister for Scrap dragon. The deck then has 8000 damage on the field. You can also do more if you have access to Tidal as you have extra damage on the field, or could go into stuff like Dracossack to pop more cards of your opponent. You can also do a similar play with Phantom.
2 AnswersCard Games7 years agoRate My Yu-Gi-Oh! Deck?
Monsters: 20
Evolsaur Vulcano x 3
Evolsaur Cerato x 2
Evolsaur Diplo x 2
Evoltile Westlo x 3
Evoltile Lagosucho x 2
Evoltile Casinerio
Kuribandit x 3
Gorz, The Emissary Of Darkness
Blaster, Dragon Ruler Of Infernos
Maxx "C" x 2
Spells: 11
Pot Of Dichotomy
Pot Of Duality x 3
Evo-Diversity x 3
Soul Charge x 2
Forbidden Lance x 2
Traps: 9
Evo-Singularity x 3
Breakthrough Skil x 2
Phoenix Wing Wind Blast x 2
Compulsory Evacuation Device
Torrential Tribute
Extra Deck: 15
Evolzar Dolkka x 2
Evolzar Laggia x 3
Evolzar Solda
Ghostrick Alucard
Leviair The Sea Dragon
Number 80: Rhapsody In Berserk
Gagaga Cowboy
Abyss Dweller
Evilswarm Exciton Knight
Number 50: Blackship Of Corn
Number 103: Ragnazero
The deck forgoes the normal Evoltile + Evo-Force engine for the Kuribandit + Evo-Singularity engine instead. This gets the game moving very quickly, allowing you bring out a Laggia, Dolkka or Solda on your second turn. Lagosucho helps you with this as it sends an Evolsaur to grave for Singularity, and Soul Charge can also allow for some easy xyz plays. Phoenix Wing lets me discard Evols to make Singularity live, and it's also a great out to pretty much anything.
2 AnswersCard Games7 years agoRate my Yu-Gi-Oh! Deck?
Monsters: 17
Blackwing - Shura The Blue Flame x 3
Blackwing - Bora The Spear x 3
Blackwing - Kalut The Moon Shadow x 3
Blackwing - Blizzard The Far North x 2
Blackwing - Steam The Cloak
Blackwing - Kochi The Daybreak
Blackwing - Gale The Whirlwind
Blackwing - Zephyros The Elite
Maxx "C" x 2
Spells: 8
Black Whirlwind x 3
Pot Of Duality x 2
Creeping Darkness
Allure Of Darkness
Soul Charge
Traps: 15
Icarus Attack x 3
Fiendish Chain x 3
Vanity's Emptiness x 2
Black Sonic x 2
Delta Crow - Anti-Reverse
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
Extra Deck: 15
Leviair The Sea Dragon
Abyss Dweller
Evilswarm Exciton Knight
Number 82: Heartlandraco
Ice Beast Zerofyne
Number 101: Silent Honor ARK
Number 50: Blackship Of Corn
Number 66: Master Key Beetle
Number 85: Crazy Box (I side Skill Drain)
Blackwing Armed Wing
Black Rose Dragon
Blackwing Armor Master x 2
Scrap Dragon
Crimson Blader
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Deck?
I've decided that Mythic Rulers are a good deck to play for tournaments, as they're not quite as sided against this format. Here's my current decklist, any suggestions you guys have are welcome.
Monsters: 18
Blaster, Dragon Ruler Of Infernoes
Tidal, Dragon Ruler Of Waterfalls
Tempest, Dragon Ruler Of Storms
Redox, Dragon Ruler Of Boulders
Mythic Tree Dragon
Mythic Water Dragon x 2
Flamvell Guard x 2
Debris Dragon
Influence Dragon
Blue-Eyes White Dragon
White Stone Of Legend
Kuribandit x 3
Maxx "C" x 2
Spells: 17
Trade-In x 2
Cards Of Consonance x 2
Upstart Goblin x 3
Soul Charge x 3
Dragon Shrine x 3
Foolish Burial
Burial From A Different Dimension
Gold Sarcophagus
Sacred Sword Of Seven Stars
Traps: 5
Phoenix Wing Wind Blast x 2
Raigeki Break
Compulsory Evacuation Device
Torrential Tribute
Extra Deck: 15
Orient Dragon
Stardust Dragon
Colossal Fighter
Scrap Dragon
Crimson Blader
Azure-Eyes Silver Dragon
Leo, The Keeper Of The Sacred Tree
Star Eater
Evilswarm Exciton Knight
Number 11: Big Eye
Mecha Phantom Beast Dracossack x 2
Number 15: Gimmick Puppet Giant Grinder
Divine Dragon Knight Felgrand
Hieratic Sun Dragon Overlord Of Heliopolis
The deck is fairly obvious in how it works, Dragon Rulers make Synchros and xyz summons easy, you can make Rank 8's fairly easy as well, and the draw power synergises well with the cards since Dragon-Type Tuners and Level 8 monsters are easy to tutor to your hand.
2 AnswersCard Games7 years agoRate my Yu-Gi-Oh! Deck?
I've been getting bored of the meta recently so decided that Chain Beat would be fun to play, and as such I came up with this deck list:
Monsters: 8
Wind-Up Rabbit x 3
Evilswarm Thunderbird x 3
BotFF - Bear
BotFF - Gorilla
Spells: 10
Black Garden x 3
Terraforming
Pot Of Duality x 3
Fire Formation - Tenki x 3
Traps: 22
Fiendish Chain x 3
Accumulated Fortune x 3
Vanity's Emptiness x 2
Needle Ceiling
Compulsory Escape Device x 3
Dimensional Prison x 2
Mirror Force x 2
Pollinosis x 2
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
For those of you unfamiliar with the deck, the basic idea is that Rabbit and Thunderbird can just dodge pretty much anything, and your traps remove their monsters so that you can beat down on them. Black Garden halves the attack of all monsters when they're summoned, but Rabbit and Thunderbird can dodge this because they simply return to the field, rather than summon themselves. Most the traps are fairly obvious, just removal stuff, and then Pollinosis is really good in this deck, any time my opponent summons I get a Plant token from Black Garden, meaning that Pollinosis effectively becomes a free negate anything.
Any suggestions you guys have are welcome, thanks.
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Deck?
So Chaos Dragons have gotten quite a bit of support recently, and being one of my favourite decks ever since the structure deck came out I decided to give them another go. I don't like the consistency issues of the Lightsworn version, nor did I feel that the Baby Chaos Dragon engine left you with enough of an early game, which is pretty devastating considering how this format is looking. With these things considered I decided to try out something new, and here's what I've got:
Monsters: 23
Red-Eyes Darkness Metal Dragon
Dark Armed Dragon
Lightpulsar Dragon x 3
Eclipse Wyvern
Hieratic Dragon of Tefnuit x 3
Galaxy Serpent
Labradorite Dragon
Thunder King Rai-Oh
Kuribandit x 3
Tour Guide From The Underworld x 3
Chaos Sorcerer x 2
Black Luster Soldier - Envoy Of The Beginning
Maxx "C" x 2
Spells: 10
Hieratic Seal Of Convocation x 2
Dragon Shrine x 2
Foolish Burial
Soul Charge x 2
A Wingbeat Of Giant Dragon x 2
Mystical Space Typhoon
Traps: 7
Raigeki Break x 2
Fiendish Chain x 2
Mirror Force
Compulsory Evacuation Device
Torrential Tribute
Extra deck:
Mechquipped Angineer
Ghostrick Alucard
Leviair The Sea Dragon
Number 17: Leviathan Dragon
Hieratic Dragon King Of Atum
Gauntlet Launcher
Photon Strike Bounzer
Constellar Ptolemy M7
Gaia Dragon, The Thunder Charger
Ally Of Justice Catastor
HTS Psyhemuth
Stardust Dragon
Colossal Fighter
Scrap Dragon
Crimson Blader
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Deck?
So I've gone back to Wind-Ups for a bit and decided they're still fairly decent as they can spam out whatever xyz is needed for a situation, and with the recent release of Exciton and Honor ARK. Plus they can OTK easily enough still with Shark + Magician + Factory, or Shark x 2 + Magician which isn't too hard to get in hand.
Here's the decklist I'm using:
Monsters: 17
Wind-Up Rabbit x 3
Wind-Up Rat x 3
Wind-Up Shark x 3
Wind-Up Magician
Wind-Up Soldier
Tour Guide x 2
Brotherhood of the Fire Fist - Bear
Thunder King Rai-Oh
Effect Veiler x 2
Spells: 9
Fire Formation - Tenki x 2
Wind-Up Factory x 3
Book Of Moon
Mystical Space Typhoon x 3
Traps: 14
Fiendish Chain x 2
Mirror Force x 2
Dimensional Prison x 2
Trap Stun x 2
Seven Tools Of The Bandit
Black Horn Of Heaven
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
Extra Deck: 15
Wind-Up Zenmaines
M-X-Saber Invoker
Leviair The Sea Dragon
Ghostrick Alucard
Number 30: Acid Golem Of Destrution
Abyss Dweller
Steelswarm Roach (Hieratic Dragon Rulers are a thing)
Evilswarm Exciton Knight
Number 101: Silent Honor ARK
Photon Papilloperative x 2 (Both are required for the OTK)
Number 61: Volcasaurus
Tiras, Keeper Of Genesis
Wind-Up Arsenal Zenmaioh
Gaia Dragon, The Thunder Charger
Any feedback is welcome.
Cheers guys!
2 AnswersCard Games7 years agoRate my Yu-Gi-Oh! Deck?
I've decided Fire Kings are still fairly decent this format, even with the loss of two Rekindling, so I've been running them for a bit. Here's the decklist I'm using:
Monsters: 14
Fire King High Avatar Garunix x 2
Fire King Avatar Barong x 3
Fire King Avatar Yaksha x 3
BotFF - Bear
Coach Soldier Wolfbark
Cardcar D x 2
Effect Veiler x 2
Spells: 14
Fire Formation - Tenki x 3
Onslaught Of The Fire Kings x 3
Circle Of The Fire Kings x 3
Rekindling
Dark Hole
Mystical Space Typhoon x 3
Traps: 12
Fiendish Chain x 2
Dimensional Prison x 2
Mirror Force x 2
Seven Tools Of The Bandit x 2
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
Extra Deck: 15
Gagaga Cowboy
Abyss Dweller
Maestroke The symphony Djinn
Evilswarm Exciton Knight
Diamond Dire Wolf x 3
Silent Honor ARK x 2
Blackship Of Corn
BotFF - Tiger King
Dragon Knight Felgrand
Heliopolis
2 AnswersCard Games7 years agoRate/Make suggestions for my Yu-Gi-Oh! deck?
I'm running Acid Golem Lockdown, with a dinosaur engine as well, so that when I don't draw Creature Swap/Mystic Box I can actually still do something, or push through the damage needed if they remove Golem before they lose. Here's the deck so far:
Monsters: 17
Rescue Rabbit
Kabazauls x 3
Hydrogeddon x 3
Gishki Ariel x 2
Gishki Beast x 3
Tin Goldfish x 2
Aqua Spirit x 2
Thunder King Rai-Oh
Spells: 14
Pot Of Duality x 3
Moray Of Greed x 3
Creature Swap x 3
Mystic Box
Forbidden Lance x 3
Book Of Moon
Traps: 9
Fiendish Chain x 3
Dimensional Prison x 2
Mirror Force
Compulsory Evacuation Device
Bottomless Trap Hole
Solemn Warning
Extra Deck:
Leviathan Dragon
Acid Golem Of Destruction x 2
Gagaga Cowboy
Abyss Dweller
Maestroke The Symphony Djinn
Evilswarm Exciton Knight
Diamond Dire Wolf
Silent Honor ARK
Evolzar Dolkka
Evolzar Laggia x 2
Bahamut Shark x 2
Crazy Box
Side Deck: 15
Smashing Ground x 2 (Bujin, Mermail)
Nobleman Of Crossout x 2 (Geargia, Ghostrick, Gravekeeper)
Dimensional Fisure (Mermail, Bujin)
Mystical Space Typhoon x 3 (General)
Eradicator Epidemic Virus (Spellbooks, anything Spell/Trap heavy)
Mind Crush (Most top decks right now)
Light-Imprisoning Mirror (Bujin)
Macro Cosmos (Mermail, Bujin)
Soul Drain (Mermail, Bujin)
So that's the complete deck, any recommendations on any part of the deck would be appreciated.
Thanks guys
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh Deck?
I decided to run Acid Golem Lockdown for a while because I think it's a really fun deck to run, but to mitigate its inconsistencies I've also included a small Dinosaur engine that works alongside it to use the Evolzar xyz monsters as well.
Here's the deck:
Monsters: 17
Rescue Rabbit
Kabazauls x 3
Gishki Ariel x 2
Gishki Beast x 3
Hydrogeddon x 3
Tin Goldfish x 2
Aqua Spirit x 2
Thunder King Rai-Oh
Spells: 14
Pot Of Duality x 3
Moray Of Greed x 3
Creature Swap x 3
Mystic Box
Book Of Moon
Forbidden Lance x 3
Traps: 9
Fiendish Chain x 3
Dimensional Prison x 2
Mirror Force
Compulsory Evacuation Device
Bottomless Trap Hole
Solemn Warning
Extra Deck: 15
Number 17: Leviathan Dragon
Number 30: Acid Golem Of Destruction x 2
Gagaga Cowboy
Abyss Dweller
Maestroke The Symphony Djinn
Evilswarm Exciton Knight
Diamond Dire Wolf
Number 101: Silent Honor ARK
Evolzar Dolkka
Evolzar Laggia x 2
Bahamut Shark x 2
Number 85: Crazy Box
So for those of you not aware, the deck generally works by summoning out Bahamut Shark who uses its effect to summon an Acid Golem with no materials, which you then Creature Swap to your opponent, they then can't attack with it, it burns them for 2000 damage each turn and they can't special summon. Because it's not always possible to do this, and cards like Torrential Tribute and Dark Hole exist, I also included the Evolzars to negate effects that would get rid of Acid Golem.
Cheers guys.
2 AnswersCard Games7 years agoRate my Hearthstone Deck?
So I've been playing for about 3 weeks now, and decided I quite like Priest (despite it currently being one of the worst classes), here's the decklist I'm currently running:
Circle Of Healing x 2
Power Word: Shield x 2
Northshire Cleric
Ancient Watcher x 2
Crazed Alchemist x 2
Nat Pagle
Sunfury Protector x 2
Wild Pyromancer x 2
Shadow Word -Death x 2
Thoughtsteal x 2
Injured Blademaster x 2
Auchenai Soulpriest x 2
Defender Of Argus
Holy Nova x 2
Holy Fire x 2
Cabal Shadow Priest x 2
Mind Control
The decks runs the usual Circle Of Healing combos with Blademaster + Northshire or Circle + Soulpriest for a beefy minion and draws or field clear respectively. I also found I was running in to a lot of rush decks, so the inclusion of Wild Pyromancer helps in those match-ups somewhat since I can't always draw in to Ancient Watcher + Sunfury Protector in the early game.
So yeah, feel free to rate and give any constructive criticism.
Thanks guys.
3 AnswersCard Games7 years agoRate my Yu-Gi-Oh! Deck, January 2014 Format?
I've decided to run a variant of Lightsworns this ban list, but feeling that the pure version was too slow and that Twilight was too inconsistent I've gone with Lightsworn Rulers. I'm also well aware that the new Lightsworns were released in the OCG, but we haven't even had it confirmed if they're getting released in the TCG yet, so I will not be including them in any builds until they are released.
Anyway, on with the decklist:
Monsters: 33
Judgment Dragon x 2
Lightray Diabolos x 3
Lumina x 3
Lyla x 2
Wulf x 2
Ryko
Jain
Garoth
Ehren
Gragonith
Shire
Card Trooper x 2
Debris Dragon
Blaster, D-Ruler
Tidal, D-Ruler
Tempest, D-Ruler
Eclipse Wyvern x 3
Black Dragon Collapserpent x 2
Veiler
Swift Scarecrow
Maxx "C" x 2
Spells: 5
Charge Of The Light Brigade
Solar Recharge x 3
Foolish Burial
Traps: 3
Phoenix Wing Wind Blast x 3
Extra Deck: 15
WU Zenmaines
Leviair
Leviathan Dragon
Abyss Dweller
Lavalval Chain x 2
Starliege Paladynamo
Dire Wolf
Constellar Omega
Gem-Knight Pearl
Big eye
Dracossack x 2
Black Rose Dragon
Star Eater
So the deck doesn't run quite the same as a normal Lightsworn deck, instead it relies on sending my Eclipse Wyverns + a D-Ruler to grave, then you banish the Wyverns to summon the D-Ruler, the Wyverns search out my Diabolos/JD and I drop about 3-4 big monsters in a go, and if I'm using Diabolos then it means I can make Dracossack or Big Eye very easily.
I'll explain a few of the card choices that aren't necessarily obvious:
1 Ryko - It's not a great card this format, and two slow for the 2-3 turn set up that this deck tries to achieve.
1 Shire - It's a Debris target and another Light, Lightsworn monster for Diabolos/JD.
1 Gragonith - Same as Shire, but Dragon as well for the D-Rulers.
Black Dragon - Lets me get of Eclipse's effect, and sets me up for easy Lavalval Chain plays to send more Eclipses to grave.
Phoenix Wing Wind Blast - The card is very useful in place of MST since it can get rid of monsters as well, plus returning things like Mirror Force to top of deck actually works better in this deck that requires a couple of turns set up and then explodes. Whilst it's on the top of their deck they're effectively losing out on a turn of their own setting up, but even better, once I summon a Diabolos or JD Mirror Force no longer even affects me, because I just pop it. On top of that, I have 3 D-Rulers, 3 Eclipse Wyvern and 2 Wulf, if any of those are in my hand, they're pretty much just as good to me in the grave, so the cost of Phoenix Wing hardly affects me. Plus it can help put the last Light in grave I need to explode a turn earlier.
3 Diabolos Vs 2 JD - So in testing this deck I found I actually prefer Diabolos to JD in this particular build, since Diabolos lets me get rid of backrow and then xyz for 7 with another copy of itself/a D-Ruler. Really, most plays with this card are a +1 at least. For example, banish it with Eclipse, Banish Eclipse for a D-Ruler and add Diabolos which is a +1 or +2 depending on if the D-Ruler was in grave or hand. Then Diabolos gets to get rid of a set card for free, possibly even stunning my opponent by putting a dead MST or the like tot op of deck, and that's now a +3 overall. On top of that I can xyz for Big Eye, or Dracossack to gain even more advantage. JD is nice, but not being a Level 7 makes it just less important in the deck.
Any suggestions about the deck or things I might have overlooked are welcome.
Cheers guys.
1 AnswerCard Games7 years agoRate my OCG Yu-Gi-Oh! deck?
It turns out that with the new OCG Lightsworn support (mainly Raiden and Michael) Lightsworn Rulers are just crazy broken. This is the decklist I'm using:
Judgment Dragon x 2
Lightray Diabolos x 3
Lyla x 3
Lumina x 3
Raiden x 3
Wulf x 2
Ryko
Ehren
Garoth
Jain
Minerva
Honest
Eclipse Wyvern x 3
Blaster
Tempest
Tidal
Black Dragon Collapserpent x 2
White Dragon Wyverburster
Maxx "C" x 2
Effect Veiler
Spells: 6
Reinforcement Of The Army
Charge Of The Light Brigade
Solar Recharge x 3
Foolish Burial
Extra Deck:
Black Rose
Michael, Lightsworn Ark x 2
Stardust
Crimson Blader
Zenmaines
Leviair
Abyss Dweller
Lavalval Chain x 2
Starliege Paladynamo
Constellar Omega
Big Eye
Dracossack x 2
So basically the deck uses the Lightsworn Milling engine to send Eclipse Wyvern and the E-Dragons to grave, and then spams a load of high level monsters. The Wyverns search out Judgment Dragon and Diabolos, you then banish them for Diabolos' effect or to summon the E-Dragons. Judgment and Diabolos clear backrow for you, and then you can spam out xyz monsters like Dracossack and Big Eye, or just put down a load of big hitters. Also, Lumina + Raiden allow you to mill 2 in your main phase, discard a card to grave, and make Michael who also happens to be a level 7 Dragon. The deck has some really great synergy, and as long as you're careful with how you move about the cards in your grave you can usually OTK within 2-3 turns.
If you feel I have missed out anything here, then feel free to let me know.
Cheers guys.
1 AnswerCard Games7 years agoRate my Yu-Gi-Oh! Deck, Sept 2013 Format?
So I decided to run Chaos Ninjas until the end of this format, this is my build so far, but any recommendations are welcome.
Here's the decklist:
Monsters: 16
Grandmaster Hanzo x 3
Golden Upstart x 3
Grandmaster Sasuke
Tour Guide x 2
Eclipse Wyvern
Lightpulsar x 2
REDMD
Darkstorm Dragon
Chaos Sorc
BLS
Spells: 6
ROTA
Pot Of Duality x 2
Magic Planter
Dark Hole
Book Of Moon
Traps: 18
Ninjitsu Art Of Super Transformation
Fiendish Chain x 3
Call Of The Haunted x 2
Mirror Force x 2
D-Prison x 2
Trap Stun x 2
Compulsory
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
Extra is really what you'd expect, normal Rank 4s with Excalibur and rank 3s, plus one Photon Strike Bounzer, just incase.
There's a couple of unusual choices I'm using in this deck, namely Sasuke, Darkstorm Dragon, Eclipse Wyvern, Tour Guide and Trap stun.
Sasuke is fairly easy to explain, basically I needed another Ninja and another Light, so he made sense. Besides that, it's not an awful effect, helps against Dragons when they just leave Redox, etc in def for a turn.
Darkstorm works in two ways, first off a dark and dragon, but also its effect to clear spells and traps is very useful both in getting rid of my dead Calls, Chains and Super Trans and as a pseudo-Heavy Storm.
Eclipse Wyvern is the only level 4 target of Super Trans that made much sense, I mean I could've run 3 Guiaba, but then I'd need Lance, and more extra deck space. Plus Eclipse makes for decent plays with Tour Guide and Lightpulsar in hand.
Tour Guide works well in this deck because it allows me to go into Leviair, grabbing back a Hanzo for a +2 overall, or making Giga-Brilliant to set up my grave with Lights and Darks. Plus they're more darks for the chaos element.
Trap Stun is in here over MST because it does pretty much the same thing, but also lets my monsters survive Call/Super Trans being destroyed, plus being a trap it's discard fodder for Upstart.
Any suggestions are welcome if you can provide some decent reasoning.
Cheers guys.
1 AnswerCard Games7 years agoRate my Yu Gi Oh! Deck?
Dragon Rulers are of course utterly broke, and this is my build of them. Any tips on what you think my deck needs more of, then please do say. However, I'd appreciate it that if you do make any suggestions, give relevant arguments as to why you made those suggestions.
Anyway, here's the deck:
Monsters: 22
Blaster x 3
Tidal x 3
Redox x 3
Tempest x 3
Debris Dragon x 2
Dragunity Corsesca
Flamvell Guard
Trigon
Golem Dragon
Card Trooper x 2
Maxx "C" x 2
Spells: 11
Dragon Ravine x 3
Terraforming
Gold Sarcophagus
Sacred Sword x 3
Cards Of Consonance x 2
Dark Hole
Traps: 8
Castle Of Dragon Souls x 2
Phoenix Wing Wind Blast x 3
Vanity's Emptiness
Sixth Sense
Return From The Different Dimension
Extra deck: 15
Queen Dragun Djinn
Gem-Knight Pearl
Big Eye
Dracossack x 2
Catastor
Orient Dragon
Ancient Fairy Dragon x 2
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Crimson Blader x 2
Star Eater
So for the most part it's fairly standard, because most Dragon Ruler decks are fairly similar really. The main things I feel I actually need to talk about are:
Trigon: It's a target for Debris Dragon, searchable by Blaster and it can be equipped to Dracossack to keep Dracossack from destruction, if needs be. Mostly it makes going in to the Ancient Fairy loop easier.
Golem Dragon: Once again it's a target for Debris Dragon, searchable by Redox, and it allows me to go in to Queen Dragun and Pearl. Pearl is very helpful for the Evilswarm match-up, and considering all the peices for Pearl are searchable, it gives me an easy way out in an otherwise awkward match-up.
Phoenix Wing: Doesn't need much explanation, I just prefer it to Raigeki Break, because this gets rid of Dracossacks, and Maestrokes, Stardusts, Fortune Tunes, Angineers, etc.
Ancient Fairy Dragon: Basically there is a loop with this card that leaves you with two Dracossacks, and all you need is a Blaster/Tempest in grave/Ravine on the field, and a Debris Dragon in hand. Normal Debris and make ancient Fairy, pop Ravine, search new Ravine send Blaster/Tempest to grave. Banish Tempest/Blaster to summon another Dragon Ruler, and add Guard/Corsesca to hand. Use Fairy Dragon's effect to summon the tuner, then overlay Fairy and Ruler for Dracosaack, make two tokens and sync tokens with tuner for another Fairy Dragon, rinse and repeat and summon another Dracossack.
So yeah, any suggestions would be great.
Cheers guys.
2 AnswersCard Games8 years agoRate My Yu Gi Oh! Deck?
I decided to build Fire Kings since they're a fairly cheap deck, if you ignore the extra deck. I've been testing for a while now, and this is what I've ended up with:
Monsters: 15
FKHA Garunix x 2
FKA Barong x 3
FKA Yaksha x 3
Flamvell Firedog x 3
Brotherhood Of The Fire Fist - Bear
Effect Veiler
Maxx "C" x 2
Spells: 18
Fire Formation - Tenki x 2
Onslaught Of The Fire Kings x 3
Circle Of The Fire Kings x 3
Rekindling x 3
Pot Of Duality x 2
Forbidden Lance x 3
Dark Hole
Book Of Moon
Traps: 7
Mirror Force x 2
Raigeki Break
Compulsory Evacuation Device
Bottomless Trap Hole
Torrential Tribute
Solemn Warning
The extra deck is what you'd expect, Rank 4's with an Armades as well.
I've tried out a few different things like Wolfbark, Blaster, and various other cards that destroy my own cards.
Wolfbark I decided not to go with since it basically fulfills the exact same role as Rekindling except it takes up my normal summon, can be Veiler'd and can only summon back one monster at a time. I could run Wolfbark alongside Rekindling, but then I have the problem inconsistency since I'd be running 3 Rekindling and 2-3 Wolfbark all which require the Fire Kings to be in the grave. Opening up with even just 2 of those in hand would leave me with only 4 cards that I can actually use, and 2 dead cards.
Blaster is a nice card in a lot of Fire decks, but not this one. The effect to discard and destroy has a lot of synergy here as I need cards in the grave, however there are literally no Fire monsters that I want to banish to summon back Blaster. As such, it means that Blaster only has one use, which basically makes it a glorified Raigeki Break that can't discard spells/traps for its cost.
The rest of the cards that destroy my own monsters are just inconsistent in general, and Diamond Dire Wolf, Garunix, Circle and Yaksha get off Barong/Garunix's effect enough anyway.
Any tips would be appreciated, but obviously I'm not looking to include any of the cards I've just said I don't want to include.
Cheers guys.
7 AnswersCard Games8 years agoWhat does everyone reckon the top decks next format will be?
So now that the official TCG banlist has been announced for Yu-Gi-Oh! the two best decks are getting hit pretty hard, rendering Dragon Rulers unplayable and Prophecy definitely lost out too. The banlist looks like one of the best I've seen since I started this game, it's extremely balanced and they've actually taken in to account which decks are likely to do well and nerfed them a little too.
Anyway, from what I've seen it looks like Genex Mermail could make a comeback as they can still use Dragoons when they need to, but can't OTK easily with the limiting of Diva. 4 Axis Fire Fist should do alright as well, as although they lost 1 Tenki, it is still searchable by a load of their monsters, plus they lost some of their traps, which will de-power them a little.
Whilst Evilswarm haven't directly been hit, they have lost a Rabbit making them a little more inconsistent, plus they've lost some of their traps. Perhaps even more importantly though, without Dragon Rulers (and the limiting of EEV) they just won't be that popular since they won't be stopping much.
Stellars look like they could actually shine now, seeing how they're very consistent, and they have Pleiades, which just owns. Blackwings may also make a comeback, though it's hard to judge really. Triple Whirlwind works very heavily in their favour, and they do have their own Heavy Storm-like card.
The last deck I think will do well is Zombies, since they gained a second PSZ and Mezuki, and the format is slowed down enough that they can probably get away with using Goblin Zombie and Pyramid Turtle to set themselves up over the course of a couple of turns.
Personally, I'll be running Zombie-DAD because it's a lols deck, and actually fairly consistent thanks to double Mezuki and PSZ now. So what will everyone else be running, and what do they reckon the top decks will be if I missed any out?
1 AnswerCard Games8 years ago