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is this a good e hero deck and what can i do to improve it?

Fusion

E-hero rampart blaster

E-hero wild wingman

E-hero necroid shaman

E-hero mariner

E-hero steam healer

E-hero flame wingman

E-hero shining flare wingman

E-hero tempest

E-hero thunder giant

E- hero phoenix enforcer

E- hero wildedge

Monsters

Destiny hero plasma

Destiny hero dasher

Winged kuriboh

Winged kuriboh Lv 10

E-hero bubbleman

E-hero clayman x2

E-hero necroshade

E-hero woodsman

E-hero knospe

E-hero bladedge

E-hero wildheart

E-hero sparksman

E-hero prisma

E-hero captain gold

E-hero avian x2

E-hero burstinatrix x2

Wroughtweiler

Magic

Skyscraper x2

Transcendent wings

Fusion gate

Fusion recovery

Polymerization

Miracle fusion

Re-fusion

Reload

Swords of revealing light

Lightning vortex

Hero's bond

Traps

Dust tornado

Sakuretsu armor x2

Hero ring

Hero blast

Hero signal x2

Hero barrier

6 Answers

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  • 1 decade ago
    Favorite Answer

    Decide ahead of time if you want a fusion based build, or a City deck. Those are the only viable routes for E-Heroes.

    All E-Heroes are NOT created equally, remember that when you decide to build a deck. Variety is not the heroes best friend.

    DECK I: Fusion

    Monsters: 18

    1 E-Hero Bladedge

    1 E-Hero Stratos

    2 E-Hero Prisma

    2 E-Hero Sparkman

    3 E-Hero Ocean

    3 E-Hero Wildheart

    1 Sangan / E-Hero Avian

    2 E-Hero Woodsman

    3 King of the Swamp

    Spells: 14

    3 Polymerization

    3 Miracle Fusion

    1 Reinforcement of the Army

    3 E - Emergency Call

    2 R - Righteous Justice

    1 Heavy Storm

    1 Monster Reborn

    Traps: 8

    3 Solemn Judgment

    2 Compulsory Evacuation Device

    2 Bottomless Trap Hole

    1 Mirror Force / Hero Signal

    Total: 40 cards

    Extra Deck: 14

    2 E-Hero Plasma Vice

    2 E-Hero Bladedge

    2 E-Hero Terra Firma

    2 E-Hero Shining Flare Wingman

    2 E-Hero Thunder Giant

    1 E-Hero Flame Wingman

    1 E-Hero Darkbright

    1 E-Hero Wild Wingman

    1 E-Hero Necroid Shaman

    Monsters: 15

    1 Cyber Dragon

    3 Thunder King Rai-Oh

    1 E-Hero Stratos

    1 Breaker the Magical Warrior

    3 E-Hero Ocean

    3 E-Hero Wildheart

    1 Sangan

    1 Neo-Spacian Grand Mole

    1 Morphing Jar

    Spells: 13

    3 E - Emergency Call

    2 R - Righteous Justice

    1 Reinforcement of the Army

    1 Lightning Vortex

    1 Soul Taker

    1 Monster Reborn

    3 Book of Moon

    1 My Body as a Shield

    Traps: 12

    3 Solemn Judgment

    2 Dark Bribe

    2 Royal Oppression

    2 Bottomless Trap Hole

    1 Dimensional Prison

    1 Compulsory Evacuation Device

    1 Mirror Force

    Total: 40 cards

    Extra Deck: 15

    1 Red Dragon Archfiend

    1 Goyo Guardian

    2 Colossal Fighter

    2 Thought Ruler Archfiend

    2 Dark Strike Fighter

    2 Stardust Dragon

    1 Black Rose Dragon

    1 Gladiator Beast Gyzarus

    1 Magical Android

    1 Armory Arm

    1 Chimeratech Fortress Dragon

    Source(s): 7 Years of Experience Regular Hobby League Player
  • 1 decade ago

    I never really did like the E - Heroes too much. But I do know that most of their spells and traps could be replaced by some other more useful cards. For Example replace Hero Barrier with magic cylinder or scrap-Iron Scarecrow. I also think that you should definitely add at least one more Polymerization and another Miracle fusion if possible. Also, remove the winged kuribohs and the Transcendent wings, they're too slow. E Hero Knospe is also a card that should be replaced for it's not very good. Some Fusion Substitutes would also be very helpful in this deck, especially King of the Swamp. I also think that you should try to incorporate some Evil Heroes in if that is possible, I like them much more.

  • 1 decade ago

    I would add to your Fusion Deck: Elemental Hero Electrum, since you have Bubbleman, Burstinatrix, Clayman, and Avian.

    I would get rid of Winged Kuriboh 'cause nearly everyone knows that if you play with a E-H Deck, Winged Kuriboh is bound to show up.

    Also add some of the Evil Heroes, they're more better with their effects, and include Super Polymerization.

    Include, 5th Hope, a spell card that allows you to choose 5 Elemental Heroes from your Graveyard, put them in your Deck, then Draw 2 cards, but if you have no cards on the field and no cards in your hand, Draw 3 cards!

  • 5 years ago

    Stupidity

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  • 1 decade ago

    first of all re-fusion won't work on e-heros if you read the card text it says it sannot be special summoned except for fusion summon. add future fusion it is a good combo with miracle fusion. and more polyperization would be good.

  • 1 decade ago

    you should add neo spacians like grand mole. also you should add e hero neos. he is good. also add d hero defender. he's good in defense. take out reload for magical mallet. you chose which cards stay in your hand. also would be a good card would be hero counter. its just like hero emerges except you can destroy a monster if your opponent choses a e hero

    Source(s): former e hero / d hero duelist
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