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Rate my Pokemon VGC Team?

Mienshao w/Focus Sash

Nature: Jolly

Ability: Inner Focus

4HP/252Atk/252Spe

Fake Out

Hi Jump Kick

U-Turn

Stone Edge

Tornadus w/Damp Rock

Nature: Timid

Ability: Prankster

64HP/252SpAtk/188Spe

Rain Dance

Hurricane

Psychic

Taunt

Hydreigon w/White Herb

Nature: Modest

Ability: Levitate

4HP/252SpAtk/252Spe

Draco Meteor

Surf

Earth Power

Dragon Pulse

Jellicent w/Water Gem

Nature: Modest

Ability: Water Absorb

252HP/252SpAtk/4SpDef

Water Spout

Ice Beam

Surf

Shadow Ball

I've been testing it on Pokemon Online, and its done surprisingly well (1 loss in 10 battles), so I want some advice on what to improve before I build for reals on my actual Pokemon Black. I put it up yesterday, but didn't really get any useful suggestions.

Update:

@ Liam- On any other team I'd agree with you, but the VGCs are doubles so, entry hazards don't have that much use as switching is uncommon and the battles rarely last beyond 5/6 turns.

2 Answers

Relevance
  • Anonymous
    1 decade ago
    Favorite Answer

    Entry hazards + Hazer + Rapid spinner could help. Looks decent to me

  • Anonymous
    1 decade ago

    8/10 Keep on playing! The only thing I can say is to figure out what type of pokemon you'll be going up against most commonly and then adjust your team suiting

    Source(s): s
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