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Rate my Pokemon VGC Team?
Mienshao w/Focus Sash
Nature: Jolly
Ability: Inner Focus
4HP/252Atk/252Spe
Fake Out
Hi Jump Kick
U-Turn
Stone Edge
Tornadus w/Damp Rock
Nature: Timid
Ability: Prankster
64HP/252SpAtk/188Spe
Rain Dance
Hurricane
Psychic
Taunt
Hydreigon w/White Herb
Nature: Modest
Ability: Levitate
4HP/252SpAtk/252Spe
Draco Meteor
Surf
Earth Power
Dragon Pulse
Jellicent w/Water Gem
Nature: Modest
Ability: Water Absorb
252HP/252SpAtk/4SpDef
Water Spout
Ice Beam
Surf
Shadow Ball
I've been testing it on Pokemon Online, and its done surprisingly well (1 loss in 10 battles), so I want some advice on what to improve before I build for reals on my actual Pokemon Black. I put it up yesterday, but didn't really get any useful suggestions.
@ Liam- On any other team I'd agree with you, but the VGCs are doubles so, entry hazards don't have that much use as switching is uncommon and the battles rarely last beyond 5/6 turns.
2 Answers
- Anonymous1 decade agoFavorite Answer
Entry hazards + Hazer + Rapid spinner could help. Looks decent to me
- Anonymous1 decade ago
8/10 Keep on playing! The only thing I can say is to figure out what type of pokemon you'll be going up against most commonly and then adjust your team suiting
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