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Magic: The Gathering Deck Help Question?

Okay, guys, i have a samurai deck

I was wondering what should be taken out (due to any reasons whatsoever but please give me the reasons)

I know i have a lot of junk in it but it's the best i can do with just 1 hour

I'd also like you to tell me what i could put into the deck to make it a bit stronger

so her'es my deck list

Lands

2 Dimir Aqueduct

13 Swamp

15 Mountain

13 Plains

Enchant Creature

2 Arcane Teachings

2 Indomitable Will

Serra's Embrace

Brilliant Halo

2 Unholy Strength

Conviction

Instant

2 Afflict

4 Call to Glory

2 Ember Shot

2 Guided Strike

Shadow of Doubt

Wojek Siren

Steeling Stance

Rally The Righteous

Path of Anger's Flame

Moment of Silence

Artifacts

4 Selesnya Signet

2 Dimir Signet

Azorius Signet

Golgari Signet

Enchantment Aura

2 Conclave's Blessing

2 Casting of Bones

Pentarch Ward

Daily Regiment

Triclopean Sight

Sorcery

4 Unhinge

Harsh Mercy

Marshaling Cry

Creatures

White

Araba Mothrider

Bushi Tenderfoot

Chieftain en-Dal

Conclave Phalanx

Devoted Retainer

Hand of Honor

2 Indebted Samurai

2 Kitsune Blademaster

Kitsune Dawnblade

Kitsune Loreweaver

2 Konda's Hatamoto

Konda, Lord of Eiganjo

Mothrider Samurai

Nagao, Bound by Honor

Opal-Eye, Konda's Yojimbo

Patron of the Kitsune

Sensei Golden-Tail

4 Silverstorm Samurai

4 Samurai Enforcers

Takeno, Samurai General

Veteran Armorer

Red

Brothers Yamazaki

Godo, Bandit Warlord

Homura, Human Ascendant

Patron of the Akki

3 Ronin Cavekeeper

Ronin Houndmaster

Sokenzan Spellblade

Black

Cursed Ronin

Hand of Cruelty

Enchantment

Orcish Oriflamme

Equipment

3 No-Dachi

2 Vorrac Battlehorns

Ronin Warclub

Healer's Headdress

Tenza, Godo's Maul

You can critique it any way you want but i just want to know what i should take out and what i should put in to make it a more well balanced deck

AND

crimsonblade18, if you have nothing positive to say on the subject of this deck, i would much like you to keep your opinions to yourself if you don't mind

Update:

I've Taken Out Everything Black or Black Based (Dimir Signet)

I've Taken my Lands down to 24 (12 each of plains and mountain)

I've added in Eight and a Half Tails

I don't have a copy of the cat (at least i don't think so...i'll hafta go search my stuff again)

I've also taken out the non-samurais (except en-Dal and Homura, Human Ascendant)

my Deck is now around 78 cards i think...let me count...alright, it's 84 XD

my Deck is now composed of

Lands

12 Mountain

12 Plains

Creatures

White

Eight and a Half Tails

Sensei Golden-Tail

Bushi Tenderfoot

Opal-Eye, Konda's Yojimbo

Konda, Lord of Eiganjo

Kitsune Dawnblade

Chieftain en-Dal

Takeno, Samurai General

Nagao, Bound by Honor

2 Indebted Samurai

4 Samurai Enforcers

2 Silverstorm Samurai

2 Konda's Hatamoto

Mothrider Samurai

Red

Homura, Human Ascendant

Godo, Bandit Warlord

3 Ronin Cavekeeper

Sorcery

Harsh Mercy

Marshaling Cry

Enchant Creature

2 Indomitable Will

Triclopean Sight

Daily Regimen

Serra's Embrace

Conclave's Blessing (mostly for K

5 Answers

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  • Anonymous
    1 decade ago
    Favorite Answer

    i'd really like to help you but the last time i played magic was like 8 years ago. i don't know all the new cards and stuff. is your deck based on offense or defense? do you go for the quick kill or grind it out? i think the most important part of any deck is to figure out what the strategy for it is, then go from there. hope that helps :]

  • 1 decade ago

    Too many colors. If you want to keep that many colors, Put in four copies of Kentaro the Smiling Cat. It is a legendary so there can be only one out at a time, BUT its ability lets you pay any color mana for a creature's cost or even colorless mana.

    I wrote that before I even added up the cards in your deck. 99 CARDS. 99, NO 60, 99. Seriously? 99???

    For the first thing you have wayyyyy to many lands in your deck. 43. You should have 22-24 lands in your deck, and maybe less with all the mana fix in there. You don't need any enchantments in there. A bushido deck is a creature-based deck and relies on life-point exhaustion for a win. You really just have a melange of cards in there. I can't fix that deck as there's too much wrong.

  • ?
    Lv 7
    1 decade ago

    You really need to cut the number of cards in this deck down to around 60. The only really good Samurai decks are red/white or mono white, not 3 color. I would drop entirely the black cards and all lands that are not plains or mountains. Some good cards that you should look at including in this deck are Umezawa's Jitte, Sensei's Divining Top, and Eight and a Half Tails. For a deck to be good, you need to include multiples of the good cards and 0 of the bad ones.

    Source(s): MTG Judge and longtime player.
  • ?
    Lv 4
    5 years ago

    Wall of Air is to be had in Tenth Edition, an amazing one million/five flying wall for 3 mana. This makes for an excessively well blocker, as it could give up each flying and non-flying creatures. Slithering Shade from Dissension is zero/one million with defender, and you'll pump it up with black mana to soak up extra harm and even kill some thing it blocks. And it has hellbent, so in the event you do away with the entire playing cards to your hand you'll assault with it. Grozoth from Ravinica is infrequent and pricey, however tremendous, and will assault as soon as in a whilst in the event you pay a couple of mana. IT additionally permits you to seek for different playing cards. Tidewater Minion is identical, however smaller and less expensive. Primal Plasma from Planar Chaos generally is a one million/6 wall, or a three/three traditional creature, or a two/two flyer. The immediate Thunderheads from Dissension permits you to create transitority partitions at the fly. Junktroller from Ravinica is a nil/6 artifact wall for 4 mana. Drift of Phantasms is zero/five and will fly. But you do not need to use simplest partitions for security. Any creature can block, so long as it is untapped. And blue has a few spells to untap a creature. Serra Sphinx from Planar Chaos is a colour-shifted variant of one of the most exceptional shielding creatures ever, Serra Angel. Both are four/four, can fly, and do not faucet while attacking, so they are able to assault your opponent and nonetheless be to be had to dam. Vigilance is an excessively priceless potential, and will accept to any creature with the blue attraction Auramancer's Guise.

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  • 1 decade ago

    Is this an EDH deck? Or some other form of Elder Dragon Highlander?

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