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What is the best fail-safe way to texture a house in Second Life?
There must be a safe way to texture a house without having to unlink it which would allow you to undo an accidental texturing. For instance, if I want to to change the color of the rug, I would click on edit linked parts and also click on edit textures, then change the color. But what if, OOOPS I forgot to click on the "Edit linked parts box" and textures the whole house. Second Life does not allow you to undo this mistake and you have to either re-rezz the house, or re-texture every prim that it was linked to whatever object you tried to edit. Hours of work can be wasted because of this. Is there a way to undo this? Or a better way to texture a house allowing mistakes. The only way I know is to unlink the house.
Thank you for your answer Downtide, but I did not word this question 3 days ago correctly and this is the reason I'm asking the question again. I wasn't asking how to texture linked prims. The problem with SL is that if you are working on a house and forget that "Select Texture" or Select Face" depending on what viewer your using, and you click on a face and change it, the wholel linked prim section changes. This could be a whole section of the house and there's no way I know of to undo it. (You should try this to feel the full magnitude of error) How can SL provide an UNDO function and not incorporate that into this type of mistake. I'm using Singularity. I don't think an of the viewers are any different.
1 Answer
- ?Lv 69 years agoFavorite Answer
You don't have to unlink the house to texture one part of it. Right-click and choose Edit, then in the edit window click the "Select Face" button. Then click the surface that you want textured (shift-click to choose more than one) and then go to the Texture tab and choose your texture. Only the selected surfaces will be textured.
I told you this three days ago.
http://answers.yahoo.com/question/index;_ylt=AsmLI...
ETA: To answer your additional comment: No, there is no failsafe way to do what you want, without just being very very careful and double-checking everything before you actually do it. Unfortunalely this is a flaw not just with the official viewer but with all third party viewers as well; there is no "undo" feature for texturing.
Sorry.