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Why do no characters from key modern games seem manly?
Of course i'm not talking about all of them, there are a good lot of exception, what i mean by manly is a dependable protagonistthat, even if he has a dark past, doest not have the feel to monologue about it for houres.
And what i mean by "key" games are games that are immediately reffered to by non-gamers has a stereotype.
Good manly characters examples: Nathan Drake (Uncharted), the protagonist from Prince of Persia, Ezio Alditore (Assassin's Creed) perhaps we could also mention Max Payne from his first 2 games (3rd one seems like he lost a lot of dependability and goes for straight forward badies go bang-bang, shoot them in the face - NOW!)
Bad Examples: Duke Nukem, whoever the hell is in the more recent Call of Duty, Cloud Strafe (Final Fantasy 7), Tidus (FF 12)
But the key games general public reffers to are not what you really have in mind has manly anymore... why?
2 Answers
- 9 years agoFavorite Answer
i personally believe it is because the general public don't like overly manly characters, it gets very old, so the gaming companies try to accommodate to the desires of the majority of the gamers
- ?Lv 79 years ago
It's nice to know that you're the ruler of the universe so you can decide what "manly" is.
Keep in mind that monologues are a key way to express plot and motives in video games... What you mention as "manly" is mostly action type games that aren't big on dialogue. I have news for you, RPGs are heavy on reading and dialogue and much less on bang bang type things.