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Can someone help me make a Yu-Gi-Oh deck?

I recently got back into the Yu-Gi-Oh card game and i have bought several boosters and decks to help get me started (Dragons Collide Structure Deck Pack. Boosters: 2 Photon Shockwave, 3 Galactic Overlord, 3 Ra Yellow Mega Pack and 7 Battle Pack: Epic Dawn). I'm having trouble making a deck out of the cards I have gotten. I need a Pro or someone who is good at the game to help me make a good deck.

My cards are (IN ALPHABETICAL ORDER):

MONSTER CARDS:

Airknight Parshath x2

Amazoness Sage x2 (1 is starfoil rare)

Asura Priest x2 (1 is starfoil rare)

Axe Dragonute

Backup Warrior

Big Shield Gardna

Blue - Eyes White Dragon

Bright Star Dragon

Buten

Card Trooper

Caius the Shadow Monarch (Starfoil rare)

Chaos Sorcerer

Creepy Coney

Crystal Beast Sapphire Pegasus

Dark Armed Dragon

D.D. Survivor

Dark End Dragon (Super rare)

Darkflare Dragon (Ultra rare)

Destiny HERO - Disk Commander (Rare)

Eclipse Wyvern (Super Rare)

Elemental HERO Neos Alius (Secret rare)

Elemental HERO Prisma x2

Elemental HERO Stratos

Enishi Shien's Chancellor

Evoltile Lagosucho

Evotile Odonto x2

Exiled Force (Starfoil rare)

Gallis The Star Beast

Gem-Knight Emerald (Rare)

Gladiator Beast Laquari (Secret rare)

Goblin Elite Attack Force (Starfoil rare)

Gragonith, Lightsworn Dragon

Herald of Creation

Hieratic Dragon of Eset

Hieratic Dragon of Nuit

Hieratic Seal of the Dragon King Hyper Hammerhead

Injection Fairy Lily

Inzektor Earwig

Inzektor Giga-Cricket

Jain, Lightsworn Paladin

Kaibaman

Lightpulsar Dragon (Ultra rare)

Lightray Daedalus

Lord of D.

Lyla, Lightsworn Sorceress

Mezuki

Morpho Butterspy

Mystic Tomato

Necro Gardna (Secret rare)

Needle Sunfish

Neo-Spacian Grand Mole (Super rare)

Noisy Gnat

Overlay Eater x2

Phantom Bounzer

Pinecono

Plasma Ball

Power Giant x2 (1 is starfoil rare)

Prior of the Ice Barrier

Prime Material Dragon

Raging Flame Sprite

Rainbow Dark Dragon

Red - Eyes B. Chick

Red - Eyes B. Dragon

Red - Eyes Darkness Metal Dragon

Rodenut

Ryko, Lightsworn Hunter

Senior Sillver Ninja

Shield Warrior

Snipe Hunter

Summon Monk

Swallowtail Butterspy

Tanngrisnir of the Nordic Beats

Thunder King Rai-Oh

Tour Guide From the Underworld

Twin-Barrel Dragon

The Six Samurai - Yaichi (Ultra rare)

The White Stone of Legend

Vice Dragon

Vylon Ohm

Wattaildragon

Wind-Up Knight

Worm Barses

Yubel

FUSION MONSTERS:

Elemental HERO Divine Neos

Elemental HERO Electrum

Elemental HERO Mudballman

XYZ MONSTERS

Gem-Knight Pearl

Grenosaurus

Number 10: Illumiknight (Ultimate Rare Or Gold Ultra Rare [I don't know which one] Came in a Photon Shockwave Booster

Number 39: Utopia

SPELL CARDS:

A Wingbeat of Giant Dragon

Ancient City - Rainbow Ruins

Berserk Scales

Book of Moon

Burst Stream of Destruction

Card Trader

Chaos Zone

Charge of the Light Brigade

Constellar Belt

Darkworld Shackles

D.D.R. - Different Dimension Reincarnation

Ego Boost

Falling Current x2

Fiend's Sanctuary

Final Inzektion (Rare)

Hero Mask

Hieratic Seal of Convocation (Rare)

Hieratic Seal of Supremacy

Inferno Fire Blast

Magical Mallet

Magical Stone Excavation

Mini-Guts

Monster Gate

Mystical Space Typhoon

One Day of Peace

Photon Lead

Premature Burial (Starfoil rare)

Reasoning

Soul Exchange

Storm

That Wacky Magic!

The Flute of Summoning Dragon

The Flute of Summoning Kuriboh

United We Stand

TRAP CARDS:

Burst Breath

Call of the Haunted

Changing Destiny

Destiny Mirage

Dimensional Prison (Ultra rare)

Double-Edged Sword Technique (Ultra rare)

Dragon's Rebirth

Escape from the Dark Dimension

Gamushara

Gladiator Beast War Chariot (Rare)

Heartfelt Appeal

Hero Blast (Super rare)

Interdimensional Matter Transporter

Magic Cylinder

Mirror Mail

Nitwit Outwit

Offering to the Snake Deity

Rise of the Snake Deity

Skill Successor

Zenmairch

Please help me!! I just need a deck to get started and I'm technically a noob again (played in the original series) and the game has changed a lot since i played. Thank You! ^.^

3 Answers

Relevance
  • Anonymous
    9 years ago
    Favorite Answer

    If you want to make a good deck you need to settle on a theme. You could probably make a playable deck from the cards you have but honestly if you'd just bought 3 Dragons Collide structure decks you'd be in a much better situation to make a good deck than the route you've taken in just buying boosters.

    If I were you I would buy two more Dragons collide decks and make Dragonsworns, you just need to put in the good monsters from the structure decks then add staples (Dark Hole, Heavy Storm, MSTs, etc) a Future Fusion and a Five Headed Dragon for your extra deck. It would have saved you money and made a far better deck.

    Also whilst I'm not discrediting the other advice you've been given each deck has its own play style, and spells and traps change accordingly. Most Dragonsworn decks have no traps because it simply doesn't need them, whilst something like a Gravekeepers deck has at most only 16 monsters (provided it's well made) simply because it recycles monsters and searches them out easily. So although 20 monsters 10 spells and 10 traps is an alright basis to start off on when just getting in to the game, it's not by any means a set rule and makes a lot of decks much worse if you stick to it religiously.

  • Sara
    Lv 4
    5 years ago

    Could use a little bit of work. I would give it a 5 out of 10 in traditional play. It is not legal for advanced play. Just some very simple advice: start with a theme/strategy and stick with it. Any cards that don't fit that theme or strategy must be replaced with cards that do. In addition to that, any empty slots (less than 40 cards) should be filled in with cards that aid the other cards in the deck. All cards in the deck should give you maximum benefit without having high costs for use. Hope this helps. Good luck and have fun.

  • I can't compose the deck for you. But I can give you some tips.

    1. A deck should be 40-45 cards if you want a good drawing deck.

    2. A deck should have equal amount of monsters to spells and traps or more than the total amount of spells and traps. Because if you don't get a monster you can't attack.

    3. look through your monsters and get one monster that sticks out the most to you. Read his/her effect and then look for monsters that might help him/her. Or look at what his effect is and that might give you an idea of what kind of deck you want to run.

    4. When putting in cards I like to think of it this way, have at lest 5 or 6 tuner monsters, (don't worry about that because you don't have any synchros) have 2 or 3 spell and traps that can destroy or keep your monsters safe. That means 2 or 3 spells and 2 or 3 traps.

    5. When putting monsters in I like to have only like 5 at most lvl 5 or higher monsters. The rest should be lvl 1-4 and makes sure to add up lvls with your tuners to get out good synchros. (But because you don't have any synchros then don't worry about tuners)

    6. You can go with your gut on your deck and build it yourself. Or look online for a deck list.

    From what I see on your list of cards you could have a pretty good deck. A deck isn't as fun if you don't make it yourself though. Or at lest for me it isn't.

    Protip: Tour guide is worth a lot. Look it up on ebay.

    Source(s): good luck my friend.
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