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Is this too long for an intro cutscene for a RPG I'm making?
The game I making will probably be of short to medium length.
The following is an intro of mine; my question is if TOO long:
"Dimensions... There exists many of them. Separate universes from our own; different physics, different inhabitants, but some things may stay the same: there might be humans on an earth-like planet, there might be humans on multiple earth-like planets, they might not even be human, but HUMANOID at the very least, there's always one of those in a dimension. You might ask: how many of these dimensions are there? Hundreds, perhaps? Thousands? Try BILLIONS.
Yea, and in between all these dimensions lies a central plane of existence, known as Akrideas. In Akrideas, there exists a race of god-like humanoid beings known as Psynecerion. These beings are capable of traveling to various dimensions as they please. Their power is great, but when they travel to the dimensions, their power can be limited. They hold the power to create dimensions, and create life.
These creatures are what all humanoid races call "gods" and they have worshiped them in their cultures and their lives since as long as Akrideas has been a portal to all the worlds.
Despite being likened to gods, these creature can and do die eventually, but they have immensely long lifespans with the average Psynecerion living over a million years, although their "coming of age" is around 480,000 years. When a Psynecerion dies, their bodies are transformed into a strange and wondrous metal known to the race as "Ahgmatas" or "The Augment" to mortals. This metal is transported and gathered into a giant planet that is many millions of times bigger than the largest of suns. This "planet", The Augment Core is power source of the entire race, and much of their culture is based around it.
I'm glad you have been patient to hear my story thus far. Now, I should explain how dimensions are created: The Psynecerion use shards of the Ahgmatas to generate enough power to create a tear into Akrideas (cont'd)
3 Answers
- YuriLv 68 years agoFavorite Answer
As an intro, that is one hell of a lot of information to take in all at once. If it were me, I would write in a way to progressionaly explain these things in the story, rather than expect the reader/player to instantly understand it all after one swift read-through or listen-through.
To me it's not even a question about being too long, it's about how much information is having to be processed by the player. It's possible to write too much and end up explaining very little, or even write very little and explain too much.
As a writer myself, your intro almost seems to ramble. Sentences need to be short and sweet. Your opening paragraph needs to be the strongest, and to me that seems to be the least confident one.
If this is meant to be spoken, then it could work given the narrative seems to be by the hero, I'm assuming. If it's in text only, then I'd suggest finding a different wording. Unless the gamer is an avid reader, then certain narratives are going to be lost on him/her.
- Anonymous8 years ago
If you make the video that goes with it, maybe.
Personally I don't watch cut scenes especially if I have to read it, unless the art or animation that goes with it is good.
But you should make one for the people who do like to follow the story.
- 8 years ago
It's up to you some people like it long some don't, just make sure to add an option to skip it. Than put it so that they can re-watch it if they skipped it.