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Lv 7

Can we just admit that the 3DS has better specs then the PS Vita, which is why it gets the games?

Here are the Official Nintendo 3DS specs:

ARM11

 

Differences from ARM9

In terms of instruction set, the ARM11 builds on the preceding ARM9 generation. It incorporates all ARM926EJ-S features and adds the ARMv6 instructions for media support (SIMD) and accelerating IRQ response.

Microarchitecture improvements in ARM11 cores include:

SIMD instructions which can double MPEG-4 and audio digital signal processing algorithm speed

Cache is physically addressed, solving many cache aliasing problems and reducing context switch overhead

Unaligned and mixed-endian data access is supported

Reduced heat production and lower overheating risk

Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)

Longer: 8 (vs 5) stages

Out-of-order completion for some operations (e.g. stores)

Dynamic branch prediction/folding (like XScale)

Cache misses don't block execution of non-dependent instructions

Load/store parallelism

ALU parallelism

64-bit data paths

JTAG debug support (for halting, stepping, breakpoints, and watchpoints) was simplified. The EmbeddedICE module was replaced with an interface which became part of the ARMv7 architecture. The hardware tracing modules (ETM and ETB) are compatible, but updated, versions of those used in the ARM9. In particular, trace semantics were updated to address parallel instruction execution and data transfers.

ARM makes an effort to promote good Verilog coding styles and techniques. This ensures semantically rigorous designs, preserving identical semantics throughout the chip design flow, which included extensive use of formal verification techniques. Without such attention, integrating an ARM11 with third party designs could risk exposing hard-to-find latent bugs. Due to ARM cores being integrated into many different designs, using a variety of logic synthesis tools and chip manufacturing processes, the impact of its register-transfer level (RTL) quality is magnified many times.[3] The ARM11 generation focused more on synthesis than previous generations, making such concerns be more of an issue.

Cores

There are four ARM11 cores:

ARM1136[4]

ARM1156, introduced Thumb2 instructions

ARM1176, introduced security extensions[5]

ARM11MPcore, introduced multicore support

 

 

PICA200

 

Specification

65 nm Single Core [7](max. clock frequency 400 MHz)

pixel performance: 800 Mpixel/s

1600 Mpixel/s

vertex performance: 15.3 Mpolygon/s

160Mtriangle/s

Power consumption: 0.5-1.0 mW/MHz

Frame Buffer max. 4095×4095 pixels

Supported pixel formats: RGBA 4-4-4-4, RGB 5-6-5, RGBA 5-5-5-1, RGBA 8-8-8-8

Vertex program (ARB_vertex_program)

Render-to-Texture

MipMap

Bilinear texture filtering

Alpha blending

Full-scene anti-aliasing (2×2)

Polygon offset

8-bit stencil buffer

24-bit depth buffer

Single/Double/Triple buffer

DMP's MAESTRO-2G technology

per pixel lighting

procedural texture

refraction mapping

subdivision primitive

shadow

gaseous object rendering

Update:

1600 Mpixel/s means 1,600,000 pixels for pixel performance

160Mtriangle/s means 160 million polygons for graphics.

Update 2:

@Kara Winters

If you didn't read the 3DS specs I posted about it having a 4-core 1 GHz CPU (Nintendo ARM11) that has an advantage over all other 4-core 1 GHz CPUs (as long as ARM11 is only in a Nintendo electronic) and how the PICA200 GPU is 400 MHz max clock that drains almost no battery power when clock at 400 MHz and does 160 million polygons so developers can push as much as 156 to 158 million polygons with a minimum of 50 shader cores which gives much more beauty to the game, then just say so. And 240p graphics on the best 128 MB RAM does way more open world then 566p graphics on the worse 512 MB RAM.

4 Answers

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  • 8 years ago
    Favorite Answer

    I never cared for the PSP series I owned the PSP and never really cared for the handheld, games, controls, etc. Just pointless to me. I've always been a fan of Nintendo's handhelds, if one thing they do right it is make good handhelds. The 3DS is better in one way because of the 3D effect it has and the ability to turn it off. Sony should just stick with consoles like M$ should with compooters.

  • 8 years ago

    Actually, despite being a 3DS fan, the Vita has better specs than the 3DS. However, the touchscreen on the Vita is highly under used. I don't know if it's because in terms of where the fingers are, it's just not practical to include touchscreen in gameplay or something. In addition the way the 3DS (and the DS) is set up has allowed for unique games due to the split screen. This in turn has allowed more wanted games in the 3DS than in the Vita. The Vita also has this unfortunate thing where they didn't learn from the price point problem the 3DS had when it launched and for some reason thought that their price was just right despite the fact the 3DS had to cut their prices sometime after launch.

    But as far as games go, yes, there is probably some truth to the fact it's easier for some reason to make games for the 3DS, and like I said the split screen allows for game mechanics that are different, and the system actually uses their touchscreen.

    The other thing I like to point out is, a lot of games lately that have been released are either Nintendo franchises or games that just for one reason or another have been traditionally released only on Nintendo hardware. There is some merit to the fact Nintendo focuses a great deal on the games that seem closely connected to their hardware.

  • Anonymous
    8 years ago

    Sony's PlayStation Vita is simple the PlayStation Portable V.2, nobody asked for it and nobody gives a damn about it much like the PSP it will gather dust because very few games will come out for it.

    Source(s): I'm a video game critic, it's kinda; my job.
  • 8 years ago

    this is not a real question please go post this on facebook or tumbler or something not on here thank you

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