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If Justice bringer is destroyed will his negation effect stop working?
My friends and I were dueling and I summoned Justice Bringer, my friend then synchro summoned for Red Nova Dragon and I used Justice Bringer's effect to negate Red Nova's effect. If my friend destroys Justice bringer will Red Nova Dragon get its effect back?
3 AnswersCard Games10 years agoRate/fix my yugioh beast deck?
I made this deck a while ago on microsoft word, and now I am wanting to get the cards for the deck and try using it at a local tournament. But, before I do that I wanted people's opinion on whether or not it looked any good. So here it is, tell me what you think:
Monsters (26):
Nimble Momonga x3
Nimble Musasabi x3
Playful possum x3
Behemoth the king of all animals x2
Green baboon defender of the Forest x2
Super-nimble mega hamster x3
Egotistical Ape x3
Fighter Ape x2
Key Mouse x2
X-Saber Airbellum x3
Magic (7):
Book of moon x1
Giant Trunade x1
Mystical space typhoon x1
Monster Reborn x1
Pot of Avarice x2
Card Trader x1
Traps (9):
Battle instinct x2
Howl of the wild x2
Super Rush recklessly x1
Beast soul Swap x2
Roaring Earth x1
Threatening roar x1
Side Deck(14):
Naturia Barkion x2
Black rose dragon x2
XX-Saber Gottoms x2
Naturia Beast x2
Lightning Tricorn x2
Voltic Bicorn x2
Thunder Unicorn x2
1 AnswerCard Games10 years agoRate/fix my yugioh "trap" deck?
Well here it is the latest deck I've been working on, what does everyone think. I based it around the idea of powering up Uria by getting rid on the "trap monsters". I've heard a lot about decks with low numbers of monsters, but I've never heard of a deck with only 6 the lowest I have heard of previous to the creation of this deck was 12 (or has anyone else heard of lower). So let me know what you think.
Monsters (6):
Uria, Lord of Searing Flames x3
Caius the Shadow Monarch x3
Magic (9):
Magical Planter x3
Double snare x3
Mystical Space Typhoon x2
Book of moon
Traps (25):
Zoma the Spirit x3
Metal Reflect Slime x3
Tiki Curse x3
Tiki Soul x3
Embodiment of Apophis x3
Cyber shadow Gardna x2
Threatening Roar x2
Ordeal of the Traveler x2
Ominous Fortunetelling x3
Scrubbed Raid x1
1 AnswerCard Games1 decade agoFix/rate my yugioh synchro deck?
My main problem with this deck right now is my indecisiveness; I just can’t decide what would be best to remove from this deck, and every time I do manage to remove something I find another new card that I would like to add in. I have finally managed to get the card count down below 44 and would like someone else’s opinion on this deck. I really want to narrow which cards I am defiantly going to use in this deck as I have three card slots that I can’t decide between two or three cards (those are the ones with the “/” in them). Another problem I have is the extra deck; I have 16 cards in it, which will result in me being DQed if I go to a tournament with this deck. I think that if anything I should get rid of one of the 8 or 7 star synchros because I have the most of them. Any help that I can get will be greatly appreciated.
Monsters (23):
Cyber Dragon/The Tricky (level 5) x1
Bri Synchron (level 4 tuner) x1
Guldfaxe of the Nordic beasts (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Symphonic Warrior Basses (level 1 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Dark Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Thunder king Rai-Oh (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Marauding Captain (level 3) x1
Sangan (level 3) x1
Tanngnjostr of the Nordic beasts (level 3) x1
Jowls of Dark Demise (level 2) x1
Man Eater Bug (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (8):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Miracle Synchro Fusion x1
Dark Hole/book of moon/Stardust shimmer x1
Traps (12):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Mirror Force x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (16):
Brionic, Dragon of the ice barrier (level 6 synchro) x1
Drago Knight Draco-Equiste (level 10 fusion) x1
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Magical Android/Sea Dragon Lord Gishilnodon (level 5 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Thor, Lord of the Aesir (level 10 synchro) x1
Thought Ruler Archfiend (level 8 synchro) x1
Gaia Knight, the Force of Earth (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
Side Deck (8):
Mirage tube x1
Battle Waltz x1
Magnetic Mosquito (level 3) x1
Shiny Black “C” (level 1) x1
Maxx “C” (level 2) x1
Changer Synchron (level 1 tuner) x1
Level Retuner x1
Card trader x1
3 AnswersCard Games1 decade agorate/fix my yugioh synchro deck?
Rate/fix my yugioh synchro deck?
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am considering removing Night assailant, fortress warrior, and either the tricky or the cyber dragon but I am not quite sure about it. I would also like to try to work formula synchron, shooting star dragon, and Magical Android or Stygian sergents into my extra deck. I am also thinking about adding in a stardust shimmer, man eater bug, and replacing the flare resonator with a dark resonator. Cards that have a slash(/) in them in between multiple card names represent the face that I am trying to decide which of those cards to run. Thanks for the help
Monsters (25):
Cyber Dragon (level 5) x1
The Tricky (level 5) x1
Bri Synchron (level 4 tuner) x1
Guldfaxe of the Nordic beasts (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Symphonic Warrior Basses (level 1 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Thunder king Rai-Oh (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Marauding Captain (level 3) x1
Sangan (level 3) x1
Tanngnjostr of the Nordic beasts (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Fortress Warrior (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Miracle Synchro Fusion x1
Traps (12):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Mirror Force x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (15):
Drago Knight Draco-Equiste (level 10 fusion) x1
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Thor, Lord of the Aesir (level 10 synchro) x1
Thought Ruler Archfiend (level 8 synchro) x1
Gaia Knight, the Force of Earth (level 6 synchro) x1
Goyo Guardian (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
2 AnswersCard Games1 decade agoRate/fix my yugioh synchro deck?
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am considering removing spell striker and the tricky or the cyber dragon but I am not quite sure about it. I would also like to try to work formula synchron and shooting star dragon into my extra deck. I am also thinkingabout adding in a stardust shimmer. Cards that have a slash(/) in them iin betweenmultiple card names represent the face that I am trying to decide which of those cards to run. Thanks for the help
Monsters (25):
Cyber Dragon (level 5) x1
The Tricky (level 5) x1
Bri Synchron (level 4 tuner) x1
Guldfaxe of the Nordic beasts (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Barrier Resonator/effect veiler/glow-up bulb/Symphonic Warrior Basses (level 1 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Jurrac Gallim/Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Thunder king Rai-Oh (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Spell Striker (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Fortress Warrior (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Miracle Synchro Fusion x1
Traps (12):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Mirror Force x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (15):
Drago Knight Draco-Equiste (level 10 fusion) x1
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Thor, Lord of the Aesir (level 10 synchro) x1
Thought Ruler Archfiend (level 8 synchro) x1
Gaia Knight, the Force of Earth (level 6 synchro) x1
Goyo Guardian (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
Side Deck (3):
Mirage tube x1
Battle Waltz x1
2 AnswersCard Games1 decade agoFix my Yugioh Synchro deck?
PLEASE NOTE: I am asking you to help me fix my deck, not rate it. I already know that my deck sucks and I am growing tired of being told this. All I want help with is making this deck better, so please just suggest cards that I should add or remove. I do not want to create a themed deck nor do I want to be told to scrap this deck and start using another deck. Please just help me FIX this one, Thank you
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 46 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I am also considering removing spell striker and the tricky but I am not quite sure about it (although I might leave in the tricky and take out the cyber dragon). I do realize that I have 16 cards in the extra deck and the limit is 15 but I have no idea what to take out so any suggestions on that would be very helpful
Monsters (26):
Cyber Dragon (level 5) x1
The Tricky (level 5) x1
Bri Synchron (level 4 tuner) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’Ki Meiru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Spell Striker (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Card Trader x1
Traps (13):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Level retuner x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Mirror Force x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (16):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Dark End Dragon (level 8 synchro) x1
Infernity Doom Dragon (level 8) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
Side Deck (3):
Samurai Sword Baron x1
Mirage tube x1
Battle Waltz x1
1 AnswerCard Games1 decade agoFix my yugioh Synchro deck?
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 48 to about 42 – 44, so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I do realize that I have 18 cards in the extra deck and the limit is 15 but I have no idea what to take out. I am thinking about taking out the turbo cannon and the turbo rocket though. Also I am thinking about adding a thought ruler archfiend to my synchsro deck
Monsters (27):
Cyber Dragon (level 5) x1
Bri Synchron (level 4 tuner) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Glow up bulb (level 1 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’Ki Meiru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Spell Striker (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Card Trader x1
Traps (14):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Level retuner x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Sakuretsu Armor x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (18):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Life Stream Dragon (level 8 synchro) x1
Power Tool Dragon (level 7 synchro) x1
Dark End Dragon (level 8 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Turbo Cannon (level 3 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
Side Deck (3):
Samurai Sword Baron x1
Mirage tube x1
Battle Waltz x1
4 AnswersCard Games1 decade agoAre there any yugioh cards with effects similar to Turbo Cannon's?
I am wanting to replace my turbo cannon with something a bit different. Its effect is as follows:
Once per turn, you can destroy 1 face up monster on the field and inflict damage to its controller equal to half of its attack
2 AnswersCard Games1 decade agoRate/fix my yugioh synchro deck?
Monsters (27):
Cyber Dragon (level 5) x1
Bri Synchron (level 4 tuner) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Fleur Synchron (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Glow up bulb (level 1 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’Ki Meiru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Spell Striker (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Card Trader x1
Traps (14):
Dark Bribe x1
Divine Wrath x1
Dimensional Prison x1
Level retuner x1
Negate Attack x1
Draining Shield x1
Bottomless trap hole x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Sakuretsu Armor x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Synchro Material x1
Extra deck (18):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Life Stream Dragon (level 8 synchro) x1
Power Tool Dragon (level 7 synchro) x1
Dark End Dragon (level 8 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Turbo Cannon (level 3 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Lightning warrior (level 7 synchro) x1
Chevalier De Fleur (level 8 synchro) x1
Side Deck (3):
Samurai Sword Baron x1
Mirage tube x1
Battle Waltz x1
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 48 to about 42 – 44, so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I do realize that I have 18 cards in the extra deck and the limit is 15 but I have no idea what to take out
2 AnswersCard Games1 decade agoRate/fix my yugioh synchro deck?
Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 or so so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. There are a few cards that I am using as substitutions until I can get the cards that I actually need. I am also thinking about adding in a fleur Synchron or a quickdraw Synchron and a Chevalier De Fleur. I might also replace a few of the synchro monsters like Ally of justice Field Marshal and Blackwing Silverwind the Ascendant with Dark End Dragon and maybe light end dragon, but I am still not sure and am taking suggestions.
Monsters (24):
Cyber Dragon (level 5) x1
Bri Synchron (level 4 tuner) x1 using mist valley soldier
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1 using creation resonator
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’Ki Meiru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware/jester confit (level 1) x1 Using Dark Sea Float
Magic (7):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Card Trader x1
Traps (13):
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Level retuner x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Dark Bribe x1 using trap Jammer
Extra deck (15):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Turbo Cannon (level 3 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Side Deck (2):
Samurai Sword Baron x1
Mirage tube x1
2 AnswersCard Games1 decade agorate/fix my yugioh syncro deck?
I need some help with this deck, I can’t figure out which cards I should remove in order to make it better/faster. This deck currently has 45 cards in it and I want it to have about 42-43 cards. I am thinking about taking out the Darkworld shackles but am not really sure if I should or not.
Monsters (24):
Cyber Dragon (level 5) x1
Bri Synchron (level 4 tuner) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’Ki Meiru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware (level 1) x1
Magic (8):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Mirage tube x1
Shrink x1
Pot of Avarice x1
Darkworld Shackles x1
Card Trader x1
Traps (13):
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Dark Bribe x1/trap Jammer x1
Extra deck (15):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Turbo Cannon (level 3 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
2 AnswersCard Games1 decade agoRate/fix my yugioh Assault mode deck?
I'm trying to make an assault mode deck for a friend of mine and am wanting some feed back and suggestions. I think it has to many cards right now (their are 48) and would like to try to get the number down below 45 but have now idea what to take out. Any help would be greatly appreciated, thx.
Monsters (24):
Flamvell Magician (level 4 tuner) x3
Mist Valley Soldier (level 4 tuner) x3
Arcane apprentice (level 2 tuner) x1
XX – Saber Fulhelmknight (level 3 tuner) x1
Majestic Dragon (level 1 tuner) x1
Stardust Dragon/Assault mode x1
Red dragon archfiend/Assault mode x1
Colossal fighter/Assault mode x1
Turbo booster (level 1) x1
Flamvell Firedog (level 4) x1
Assault beast (level 4) x3
Assault mercenary (level 4) x3
Night Wing Sorceress (level 3) x3
Turret Warrior (level 5) x1
Magic (11):
Assault teleport x3
Assault overload x1
Assault Revival x2
Magical Mallet x2
Card Trader x1
Double summon x1
Monster Reborn x1
Traps (13):
Assault mode activate x3
Assault Slash x2
Assault Counter x2
Descending lost star x1
Wicked Rebirth x1
Threatening roar x1
Dimensional Prison x1
Scrap Iron Scarecrow x1
Mirror Force x1
Extra deck (11):
Stardust Dragon x2
Red dragon Archfiend x2
Colossal fighter x2
Gaia knight, the force of earth x1
Majestic Red dragon x1
Majestic Star Dragon x1
Magical Android x1
Sea Dragon Lord Gishilnodon x1
1 AnswerCard Games1 decade agoRate/fix my yugioh synchro deck?
Monsters (24):
Cyber Dragon (level 5) x1
Bri Synchron (level 4 tuner) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Delta Flyer (level 3 tuner) x1
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Rockstone warrior (level 4) x1
Trident Warrior (level 4) x1
Koa’ Ki Meru Powerhand (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Turbo Booster (level 1) x1
Dark Bug (level 1) x1
Tuningware (level 1) x1
Magic (8):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Mirage tube x1
Shrink x1
Pot of Avarice x1
Darkworld shackles x1
Card Trader x1
Traps (13):
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Dark Bribe x1/trap Jammer x1
Extra deck (15):
Ancient Fairy Dragon (level 7 synchro) x1
Stardust Dragon (level 8 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Armory Arm (level 4 synchro) x1
Turbo Cannon (level 3 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
I need some help with this deck, I can’t figure out which cards I should remove in order to make it better. This deck currently has 45 cards in it and I want it to have about 42-43 cards. I can't decide whether or not to use a trap jammer or a dark bribe. I'm also thinking about removing the darkworld shackles. Your opinions are greatly appreciated
4 AnswersCard Games1 decade agoRate/ fix my yugioh deck?
I need some help with this deck, I can’t figure out which cards I should remove in order to make it better. This deck currently has 51 cards in it and I want it to have about 42-45 cards. I want to remove Wall of Illusion, but I want to replace it with another 4 star non-tuner monster but I’m not sure what and am looking for suggestions. I am also thinking about replacing the Copycat with a Winged Kuriboh or just adding in a Winged Kuriboh. Also, I am thinking about removing the Kiseitai from my deck. For the magic cards I am thinking about taking out one of the shackles of the underworld and maybe adding in a gold sarcophagus. I am thinking about taking out the trap card metal reflect slime to lower the trap card number, and I’m not sure how well desperate tag would work since I only have 6 warrior type monsters (do you have to special summon a warrior type monster with this cards effect? Or can you opt not to but still reduce the damage to 0?)
Monsters (27):
Alector, Sovereign of Birds (level 6) x1
Rose, Warrior of revenge (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Flare Resonator (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Blast Sphere (level 4) x1
Wall of Illusion (level 4) x1
Ghost Gardna (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Stealth Bird (level 3) x1
Marshmallon (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Mask of Darkness (level 2) x1
Kiseitai (level 2) x1
Naturia Beans (level 2) x1
Penguin Soldier (level 2) x1
Copycat (level 1) x1
Turbo Booster (level 1) x1
Battle Fader (level 1) x1
Dark Bug (level 1) x1
Magic (9):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Scapegoat x1
Mirage tube x1
Shrink x1
Pot of Avarice x1
Shackles of the Underworld x2
Traps (15):
Metal Reflect Slime x1
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Desperate Tag x1
Scrap Iron Scarecrow x1
Mirror force x1
Dark Bribe x1
Extra deck (15):
Stardust Dragon (level 8 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Ancient Fairy Dragon (level 7 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Armory Arm (level 4 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Turbo Cannon (level 3 synchro) x1
4 AnswersCard Games1 decade agoRate/fix my yugioh cyber dragon deck?
I am trying to make a cyber dragon deck right now, I got bored with my current deck and decided to do something new for a change. I have always wanted to make a cyber dragon deck, but have never had time because of all the other decks that I have been working on. This deck currently has only 42 cards in it tell me what you think. Please if you think you have any ideas that would help to make this deck even better let me know, I would really appreciate it.
Monsters (22):
Cyber Dragon x3
Proto Cyber Dragon x3
Cyber Eltanin x1
Cyber Dragon Zwei x3
Cyber Valley x3
Shining angel x3
Cyber Phoenix x1
FalchionB x1
Biofalcon x1
Blue Thunder T-45 x1
Satellite Cannon x2
Magic (13):
Power bond x1
Overload fusion x1
Machine Duplication x1
Giant Trunade x1
Lightning Vortex x1
Pot of Avarice x1
Monster Reborn x1
Limiter Removal x1
Future Fusion x1
Card trader x1
Machina Armored Unit x1
Shrink x1
Swords of revealing light x1
Traps (7):
Mirror Force x1
Call of the Haunted x1
Bottomless trap hole x2
Metalmorph x2
Negate Attack x1
Extra deck (8):
Cyber End Dragon x2
Cyber twin Dragon x2
Chimeratech Overdragon x2
Chimeratech Fortressdragon x2
1 AnswerCard Games1 decade agoRate/fix my yugioh Dark deck?
Still working on my yugioh deck. This is the 3rd time I have asked for help and I got really good advice the last two times and have managed to get my deck down from 55 cards to 46 cards. I do still have tree problems 1) I have 16 monsters in my extra deck and the limit is 15. 2) I have only 4 spell cards, I need more but have no idea what to use. and 3) I have 28 monsters and would love to get the number down to about 20-25. Lots of people have suggested that I pick a theme for my deck, my deck originally started out as a dark themed deck, but when I used it in a tournament I got creamed, so I added some non dark type monsters and you can see the end results. Here is the list of all my cards:
Monsters (28):
Alector, Sovereign of Birds (level 6) x1
Debris Dragon (level 4 tuner) x1
Junk Synchron (level 3 tuner) x2
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Black Salvo (level 3 tuner) x1
Magna Drago (level 2 tuner) x1
Turbo Rocket (level 2 tuner) x1
Plaguespreader Zombie (level 2 tuner) x1
Twin-Sword Marauder (level 4) x1
Blast Sphere (level 4) x1
Gravekeeper’s Guard (Level 4) x1
Wall of Illusion (level 4) x1
Ghost Gardna (level 4) x1
Sangan (level 3) x1
Marauding Captain (level 3) x1
Stealth Bird (level 3) x1
Marshmallon (level 3) x1
Magic Hole Golem (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Mask of Darkness (level 2) x1
Spear Cretin (level 2) x1
Kiseitai (level 2) x1
Copycat (level 1) x1
Turbo Booster (level 1) x1
Battle Fader (level 1) x1
Dark Bug (level 1) x1
Magic (4):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Interception wave x1
Traps (14):
Zoma the Spirit x1
Metal Reflect Slime x1
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Extra deck (16):
Stardust Dragon (level 8 synchro) x1
Shooting Star Dragon (level 10 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Ancient Fairy Dragon (level 7 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Armory Arm (level 4 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Turbo Cannon (level 3 synchro) x1
2 AnswersCard Games1 decade agoRate/Fix my Yugioh deck?
Hey all, its me again. Last week I posted a deck help question and got some really good results. The deck that you are about to see it a combination of some of the suggestions that I recieved. I managed to reduce my deck from 55 cards to 47 cards, a major improvement.However, I would like to try to get that number even closer to 40. If you have any ideas about cards I should take out or replace with other cards, I would really appreciate it. I have 16 cards in my extra deck which I am sure is too many, but I have no idea what to take out; I also have 15 trapcards in this deck and think that that number needs to be reduced a bit more. Thank you in advance for all your help.
Monsters (30):
Alector, Sovereign of Birds (level 6) x1
Magna Drago (level 2 tuner) x1
Junk Synchron (level 3 tuner) x2
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Turbo Rocket (level 2 tuner) x1
Debris Dragon (level 4 tuner) x1
Changer Synchron (level 1 tuner) x1
Dark Tinker (level 2 tuner) x1
Black Salvo (level 3 tuner) x1
Twin-Sword Marauder (level 4) x1
Blast Sphere (level 4) x1
Marauding Captain (level 3) x1
Gravekeeper’s Guard (Level 4) x1
Sangan (level 3) x1
Wall of Illusion (level 4) x1
Mask of Darkness (level 2) x1
Stealth Bird (level 3) x1
Spear Cretin (level 2) x1
Kiseitai (level 2) x1
Marshmallon (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Magic Hole Golem (level 3) x1
Copycat (level 1) x1
Grave Squirmer (level 1) x1
Turbo Booster (level 1) x1
Battle Fader (level 1) x1
Dark Bug (level 1) x1
Ghost Gardna (level 4) x1
Magic (3):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Traps (15):
Zoma the Spirit x1
Metal Reflect Slime x1
Negate Attack x1
Draining Shield x1
Divine Wrath x1
Dust Tornado x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Scrap Iron Scarecrow x1
Dark Bribe x1
Extra deck (16):
Stardust Dragon (level 8 synchro) x1
Shooting Star Dragon (level 10 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Red nova Dragon (level 12 synchro) x1
Ancient Fairy Dragon (level 7 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Armory Arm (level 4 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Turbo Cannon (level 3 synchro) x1
3 AnswersCard Games1 decade agoRate/Fix my yugioh deck?
Here is the list of cards that are in the deck that I made, it has a total of 55 cards in it and I would like to try to get that number a little lower. If you have any ideas about cards I should take out or replace with other cards, I would really appreciate it. I have 16 cards in my extra deck which I am sure is too many, but I have no idea what to take out. Thank you in advance for all your help.
Monsters (34):
Alector, Sovereign of Birds (level 6) x1
Handcuffs Dragon (level 5) x1
Magna Drago (level 2 tuner) x1
Junk Synchron (level 3 tuner) x2
Blackwing – Gale the Whirlwind (level 3 tuner) x1
Turbo Rocket (level 2 tuner) x1
Debris Dragon (level 4 tuner) x1
Dark Tinker (level 2 tuner) x1
Blackwing – Mistral the Silver Shield (level 2 tuner) x1
Black Salvo (level 3 tuner) x1
Majestic Dragon (level 1 tuner) x1
Blackwing – Bora the Spear (level 4) x1
Twin-Sword Marauder (level 4) x1
Blast Sphere (level 4) x1
Marauding Captain (level 3) x1
Gravekeeper’s Guard (Level 4) x1
Sangan (level 3) x1
Wall of Illusion (level 4) x1
Mask of Darkness (level 2) x1
Stealth Bird (level 3) x1
Spear Cretin (level 2) x1
Kiseitai (level 2) x1
Marshmallon (level 3) x1
Night Assailant (level 3) x1
Jowls of Dark Demise (level 2) x1
Cat’s Ear Tribe (level 1) x1
Magic Hole Golem (level 3) x1
Copycat (level 1) x1
Grave Squirmer (level 1) x1
Turbo Booster (level 1) x1
Battle Fader (level 1) x1
Dark Bug (level 1) x1
Ghost Gardna (level 4) x1
Magic (3):
Monster Reborn x1
Mystical Space Typhoon x1
Double Summon x1
Traps (18):
Zoma the Spirit x1
Metal Reflect Slime x1
Negate Attack x1
Draining Shield x1
Magic Jammer x1
Divine Wrath x1
Seven Tools of the Bandit x1
Dust Tornado x1
Half of Nothing x1
Defense Draw x1
Magic Cylinder x1
Threatening Roar x1
Dimensional Prison x1
Sakuretsu Armor x1
Shadow Spell x1
Nightmare Wheel x1
Spellbinding Circle x1
Scrap Iron Scarecrow x1
Extra deck (16):
Stardust Dragon (level 8 synchro) x1
Majestic Star Dragon (level 10 synchro) x1
Red Dragon Archfiend (level 8 synchro) x1
Majestic Red Dragon (level 10 synchro) x1
Ancient Fairy Dragon (level 7 synchro) x1
Black-Winged Dragon (level 8 synchro) x1
Blackwing – Silvewind the Ascendant (level 8 synchro) x1
Blackwing Armed wing (level 6 synchro) x1
Blackwing Armor Master (Level 7 synchro) x1
Ally of Justice Field Marshal (level 9 synchro) x1
Chaos King Archfiend (level 7 synchro) x1
Goyo Guardian (level 6 synchro) x1
Armory Arm (level 4 synchro) x1
Ally of Justice Catastor (level 5 synchro) x1
Ally of Justice Decisive Armor (level 10 synchro) x1
Turbo Cannon (level 3 synchro) x1
3 AnswersCard Games1 decade agoIf a captive tiger was released into the jungles of Mexico what would become of the tiger?
I am wanting to write a story for my english class about a 2-3 year old tiger that had been born in captivity is brought to mexico to be in a zoo but escapes into a jungle. I was wondering if anyone might know what a tiger that was born and had lived in captivity for 2-3 years might react when released into the wild.
6 AnswersZoology1 decade ago