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Answers148
  • If Justice bringer is destroyed will his negation effect stop working?

    My friends and I were dueling and I summoned Justice Bringer, my friend then synchro summoned for Red Nova Dragon and I used Justice Bringer's effect to negate Red Nova's effect. If my friend destroys Justice bringer will Red Nova Dragon get its effect back?

    3 AnswersCard Games10 years ago
  • Rate/fix my yugioh beast deck?

    I made this deck a while ago on microsoft word, and now I am wanting to get the cards for the deck and try using it at a local tournament. But, before I do that I wanted people's opinion on whether or not it looked any good. So here it is, tell me what you think:

    Monsters (26):

    Nimble Momonga x3

    Nimble Musasabi x3

    Playful possum x3

    Behemoth the king of all animals x2

    Green baboon defender of the Forest x2

    Super-nimble mega hamster x3

    Egotistical Ape x3

    Fighter Ape x2

    Key Mouse x2

    X-Saber Airbellum x3

    Magic (7):

    Book of moon x1

    Giant Trunade x1

    Mystical space typhoon x1

    Monster Reborn x1

    Pot of Avarice x2

    Card Trader x1

    Traps (9):

    Battle instinct x2

    Howl of the wild x2

    Super Rush recklessly x1

    Beast soul Swap x2

    Roaring Earth x1

    Threatening roar x1

    Side Deck(14):

    Naturia Barkion x2

    Black rose dragon x2

    XX-Saber Gottoms x2

    Naturia Beast x2

    Lightning Tricorn x2

    Voltic Bicorn x2

    Thunder Unicorn x2

    1 AnswerCard Games10 years ago
  • Rate/fix my yugioh "trap" deck?

    Well here it is the latest deck I've been working on, what does everyone think. I based it around the idea of powering up Uria by getting rid on the "trap monsters". I've heard a lot about decks with low numbers of monsters, but I've never heard of a deck with only 6 the lowest I have heard of previous to the creation of this deck was 12 (or has anyone else heard of lower). So let me know what you think.

    Monsters (6):

    Uria, Lord of Searing Flames x3

    Caius the Shadow Monarch x3

    Magic (9):

    Magical Planter x3

    Double snare x3

    Mystical Space Typhoon x2

    Book of moon

    Traps (25):

    Zoma the Spirit x3

    Metal Reflect Slime x3

    Tiki Curse x3

    Tiki Soul x3

    Embodiment of Apophis x3

    Cyber shadow Gardna x2

    Threatening Roar x2

    Ordeal of the Traveler x2

    Ominous Fortunetelling x3

    Scrubbed Raid x1

    1 AnswerCard Games1 decade ago
  • Fix/rate my yugioh synchro deck?

    My main problem with this deck right now is my indecisiveness; I just can’t decide what would be best to remove from this deck, and every time I do manage to remove something I find another new card that I would like to add in. I have finally managed to get the card count down below 44 and would like someone else’s opinion on this deck. I really want to narrow which cards I am defiantly going to use in this deck as I have three card slots that I can’t decide between two or three cards (those are the ones with the “/” in them). Another problem I have is the extra deck; I have 16 cards in it, which will result in me being DQed if I go to a tournament with this deck. I think that if anything I should get rid of one of the 8 or 7 star synchros because I have the most of them. Any help that I can get will be greatly appreciated.

    Monsters (23):

    Cyber Dragon/The Tricky (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Guldfaxe of the Nordic beasts (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Symphonic Warrior Basses (level 1 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Dark Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Thunder king Rai-Oh (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Marauding Captain (level 3) x1

    Sangan (level 3) x1

    Tanngnjostr of the Nordic beasts (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Man Eater Bug (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (8):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Miracle Synchro Fusion x1

    Dark Hole/book of moon/Stardust shimmer x1

    Traps (12):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Mirror Force x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (16):

    Brionic, Dragon of the ice barrier (level 6 synchro) x1

    Drago Knight Draco-Equiste (level 10 fusion) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Magical Android/Sea Dragon Lord Gishilnodon (level 5 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Thor, Lord of the Aesir (level 10 synchro) x1

    Thought Ruler Archfiend (level 8 synchro) x1

    Gaia Knight, the Force of Earth (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    Side Deck (8):

    Mirage tube x1

    Battle Waltz x1

    Magnetic Mosquito (level 3) x1

    Shiny Black “C” (level 1) x1

    Maxx “C” (level 2) x1

    Changer Synchron (level 1 tuner) x1

    Level Retuner x1

    Card trader x1

    3 AnswersCard Games1 decade ago
  • rate/fix my yugioh synchro deck?

    Rate/fix my yugioh synchro deck?

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am considering removing Night assailant, fortress warrior, and either the tricky or the cyber dragon but I am not quite sure about it. I would also like to try to work formula synchron, shooting star dragon, and Magical Android or Stygian sergents into my extra deck. I am also thinking about adding in a stardust shimmer, man eater bug, and replacing the flare resonator with a dark resonator. Cards that have a slash(/) in them in between multiple card names represent the face that I am trying to decide which of those cards to run. Thanks for the help

    Monsters (25):

    Cyber Dragon (level 5) x1

    The Tricky (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Guldfaxe of the Nordic beasts (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Symphonic Warrior Basses (level 1 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Thunder king Rai-Oh (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Marauding Captain (level 3) x1

    Sangan (level 3) x1

    Tanngnjostr of the Nordic beasts (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Fortress Warrior (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Miracle Synchro Fusion x1

    Traps (12):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Mirror Force x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (15):

    Drago Knight Draco-Equiste (level 10 fusion) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Thor, Lord of the Aesir (level 10 synchro) x1

    Thought Ruler Archfiend (level 8 synchro) x1

    Gaia Knight, the Force of Earth (level 6 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    2 AnswersCard Games1 decade ago
  • Rate/fix my yugioh synchro deck?

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am considering removing spell striker and the tricky or the cyber dragon but I am not quite sure about it. I would also like to try to work formula synchron and shooting star dragon into my extra deck. I am also thinkingabout adding in a stardust shimmer. Cards that have a slash(/) in them iin betweenmultiple card names represent the face that I am trying to decide which of those cards to run. Thanks for the help

    Monsters (25):

    Cyber Dragon (level 5) x1

    The Tricky (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Guldfaxe of the Nordic beasts (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Barrier Resonator/effect veiler/glow-up bulb/Symphonic Warrior Basses (level 1 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Jurrac Gallim/Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Thunder king Rai-Oh (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Spell Striker (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Fortress Warrior (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Miracle Synchro Fusion x1

    Traps (12):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Mirror Force x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (15):

    Drago Knight Draco-Equiste (level 10 fusion) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Thor, Lord of the Aesir (level 10 synchro) x1

    Thought Ruler Archfiend (level 8 synchro) x1

    Gaia Knight, the Force of Earth (level 6 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    Side Deck (3):

    Mirage tube x1

    Battle Waltz x1

    2 AnswersCard Games1 decade ago
  • Fix my Yugioh Synchro deck?

    PLEASE NOTE: I am asking you to help me fix my deck, not rate it. I already know that my deck sucks and I am growing tired of being told this. All I want help with is making this deck better, so please just suggest cards that I should add or remove. I do not want to create a themed deck nor do I want to be told to scrap this deck and start using another deck. Please just help me FIX this one, Thank you

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 46 to about 42 – 44, so I have better draw power. The problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I am also considering removing spell striker and the tricky but I am not quite sure about it (although I might leave in the tricky and take out the cyber dragon). I do realize that I have 16 cards in the extra deck and the limit is 15 but I have no idea what to take out so any suggestions on that would be very helpful

    Monsters (26):

    Cyber Dragon (level 5) x1

    The Tricky (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’Ki Meiru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Spell Striker (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Card Trader x1

    Traps (13):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Level retuner x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Mirror Force x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (16):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Dark End Dragon (level 8 synchro) x1

    Infernity Doom Dragon (level 8) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    Side Deck (3):

    Samurai Sword Baron x1

    Mirage tube x1

    Battle Waltz x1

    1 AnswerCard Games1 decade ago
  • Fix my yugioh Synchro deck?

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 48 to about 42 – 44, so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I do realize that I have 18 cards in the extra deck and the limit is 15 but I have no idea what to take out. I am thinking about taking out the turbo cannon and the turbo rocket though. Also I am thinking about adding a thought ruler archfiend to my synchsro deck

    Monsters (27):

    Cyber Dragon (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Glow up bulb (level 1 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’Ki Meiru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Spell Striker (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Card Trader x1

    Traps (14):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Level retuner x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Sakuretsu Armor x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (18):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Life Stream Dragon (level 8 synchro) x1

    Power Tool Dragon (level 7 synchro) x1

    Dark End Dragon (level 8 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    Side Deck (3):

    Samurai Sword Baron x1

    Mirage tube x1

    Battle Waltz x1

    4 AnswersCard Games1 decade ago
  • Are there any yugioh cards with effects similar to Turbo Cannon's?

    I am wanting to replace my turbo cannon with something a bit different. Its effect is as follows:

    Once per turn, you can destroy 1 face up monster on the field and inflict damage to its controller equal to half of its attack

    2 AnswersCard Games1 decade ago
  • Rate/fix my yugioh synchro deck?

    Monsters (27):

    Cyber Dragon (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Fleur Synchron (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Glow up bulb (level 1 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’Ki Meiru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Spell Striker (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Card Trader x1

    Traps (14):

    Dark Bribe x1

    Divine Wrath x1

    Dimensional Prison x1

    Level retuner x1

    Negate Attack x1

    Draining Shield x1

    Bottomless trap hole x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Sakuretsu Armor x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Synchro Material x1

    Extra deck (18):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Life Stream Dragon (level 8 synchro) x1

    Power Tool Dragon (level 7 synchro) x1

    Dark End Dragon (level 8 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Lightning warrior (level 7 synchro) x1

    Chevalier De Fleur (level 8 synchro) x1

    Side Deck (3):

    Samurai Sword Baron x1

    Mirage tube x1

    Battle Waltz x1

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 48 to about 42 – 44, so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. I do realize that I have 18 cards in the extra deck and the limit is 15 but I have no idea what to take out

    2 AnswersCard Games1 decade ago
  • Rate/fix my yugioh synchro deck?

    Any help with this deck that anyone can give me would be greatly appreciated. I need some help with this deck, because I want to get the card count down form 44 to about 42 or so so I have better draw power. Problem is I have no idea what to remove or replace in order to make this deck better or faster. I am trying to decide if I want to use Jester Confit because of his special summon and bounce effect or Tuningware because of his level change and draw effect. There are a few cards that I am using as substitutions until I can get the cards that I actually need. I am also thinking about adding in a fleur Synchron or a quickdraw Synchron and a Chevalier De Fleur. I might also replace a few of the synchro monsters like Ally of justice Field Marshal and Blackwing Silverwind the Ascendant with Dark End Dragon and maybe light end dragon, but I am still not sure and am taking suggestions.

    Monsters (24):

    Cyber Dragon (level 5) x1

    Bri Synchron (level 4 tuner) x1 using mist valley soldier

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1 using creation resonator

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’Ki Meiru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware/jester confit (level 1) x1 Using Dark Sea Float

    Magic (7):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Card Trader x1

    Traps (13):

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Level retuner x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Dark Bribe x1 using trap Jammer

    Extra deck (15):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Side Deck (2):

    Samurai Sword Baron x1

    Mirage tube x1

    2 AnswersCard Games1 decade ago
  • rate/fix my yugioh syncro deck?

    I need some help with this deck, I can’t figure out which cards I should remove in order to make it better/faster. This deck currently has 45 cards in it and I want it to have about 42-43 cards. I am thinking about taking out the Darkworld shackles but am not really sure if I should or not.

    Monsters (24):

    Cyber Dragon (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’Ki Meiru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware (level 1) x1

    Magic (8):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Mirage tube x1

    Shrink x1

    Pot of Avarice x1

    Darkworld Shackles x1

    Card Trader x1

    Traps (13):

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Dark Bribe x1/trap Jammer x1

    Extra deck (15):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    2 AnswersCard Games1 decade ago
  • Rate/fix my yugioh Assault mode deck?

    I'm trying to make an assault mode deck for a friend of mine and am wanting some feed back and suggestions. I think it has to many cards right now (their are 48) and would like to try to get the number down below 45 but have now idea what to take out. Any help would be greatly appreciated, thx.

    Monsters (24):

    Flamvell Magician (level 4 tuner) x3

    Mist Valley Soldier (level 4 tuner) x3

    Arcane apprentice (level 2 tuner) x1

    XX – Saber Fulhelmknight (level 3 tuner) x1

    Majestic Dragon (level 1 tuner) x1

    Stardust Dragon/Assault mode x1

    Red dragon archfiend/Assault mode x1

    Colossal fighter/Assault mode x1

    Turbo booster (level 1) x1

    Flamvell Firedog (level 4) x1

    Assault beast (level 4) x3

    Assault mercenary (level 4) x3

    Night Wing Sorceress (level 3) x3

    Turret Warrior (level 5) x1

    Magic (11):

    Assault teleport x3

    Assault overload x1

    Assault Revival x2

    Magical Mallet x2

    Card Trader x1

    Double summon x1

    Monster Reborn x1

    Traps (13):

    Assault mode activate x3

    Assault Slash x2

    Assault Counter x2

    Descending lost star x1

    Wicked Rebirth x1

    Threatening roar x1

    Dimensional Prison x1

    Scrap Iron Scarecrow x1

    Mirror Force x1

    Extra deck (11):

    Stardust Dragon x2

    Red dragon Archfiend x2

    Colossal fighter x2

    Gaia knight, the force of earth x1

    Majestic Red dragon x1

    Majestic Star Dragon x1

    Magical Android x1

    Sea Dragon Lord Gishilnodon x1

    1 AnswerCard Games1 decade ago
  • Rate/fix my yugioh synchro deck?

    Monsters (24):

    Cyber Dragon (level 5) x1

    Bri Synchron (level 4 tuner) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Delta Flyer (level 3 tuner) x1

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Rockstone warrior (level 4) x1

    Trident Warrior (level 4) x1

    Koa’ Ki Meru Powerhand (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Turbo Booster (level 1) x1

    Dark Bug (level 1) x1

    Tuningware (level 1) x1

    Magic (8):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Mirage tube x1

    Shrink x1

    Pot of Avarice x1

    Darkworld shackles x1

    Card Trader x1

    Traps (13):

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Dark Bribe x1/trap Jammer x1

    Extra deck (15):

    Ancient Fairy Dragon (level 7 synchro) x1

    Stardust Dragon (level 8 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Armory Arm (level 4 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    I need some help with this deck, I can’t figure out which cards I should remove in order to make it better. This deck currently has 45 cards in it and I want it to have about 42-43 cards. I can't decide whether or not to use a trap jammer or a dark bribe. I'm also thinking about removing the darkworld shackles. Your opinions are greatly appreciated

    4 AnswersCard Games1 decade ago
  • Rate/ fix my yugioh deck?

    I need some help with this deck, I can’t figure out which cards I should remove in order to make it better. This deck currently has 51 cards in it and I want it to have about 42-45 cards. I want to remove Wall of Illusion, but I want to replace it with another 4 star non-tuner monster but I’m not sure what and am looking for suggestions. I am also thinking about replacing the Copycat with a Winged Kuriboh or just adding in a Winged Kuriboh. Also, I am thinking about removing the Kiseitai from my deck. For the magic cards I am thinking about taking out one of the shackles of the underworld and maybe adding in a gold sarcophagus. I am thinking about taking out the trap card metal reflect slime to lower the trap card number, and I’m not sure how well desperate tag would work since I only have 6 warrior type monsters (do you have to special summon a warrior type monster with this cards effect? Or can you opt not to but still reduce the damage to 0?)

    Monsters (27):

    Alector, Sovereign of Birds (level 6) x1

    Rose, Warrior of revenge (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Flare Resonator (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Blast Sphere (level 4) x1

    Wall of Illusion (level 4) x1

    Ghost Gardna (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Stealth Bird (level 3) x1

    Marshmallon (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Mask of Darkness (level 2) x1

    Kiseitai (level 2) x1

    Naturia Beans (level 2) x1

    Penguin Soldier (level 2) x1

    Copycat (level 1) x1

    Turbo Booster (level 1) x1

    Battle Fader (level 1) x1

    Dark Bug (level 1) x1

    Magic (9):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Scapegoat x1

    Mirage tube x1

    Shrink x1

    Pot of Avarice x1

    Shackles of the Underworld x2

    Traps (15):

    Metal Reflect Slime x1

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Desperate Tag x1

    Scrap Iron Scarecrow x1

    Mirror force x1

    Dark Bribe x1

    Extra deck (15):

    Stardust Dragon (level 8 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Armory Arm (level 4 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    4 AnswersCard Games1 decade ago
  • Rate/fix my yugioh cyber dragon deck?

    I am trying to make a cyber dragon deck right now, I got bored with my current deck and decided to do something new for a change. I have always wanted to make a cyber dragon deck, but have never had time because of all the other decks that I have been working on. This deck currently has only 42 cards in it tell me what you think. Please if you think you have any ideas that would help to make this deck even better let me know, I would really appreciate it.

    Monsters (22):

    Cyber Dragon x3

    Proto Cyber Dragon x3

    Cyber Eltanin x1

    Cyber Dragon Zwei x3

    Cyber Valley x3

    Shining angel x3

    Cyber Phoenix x1

    FalchionB x1

    Biofalcon x1

    Blue Thunder T-45 x1

    Satellite Cannon x2

    Magic (13):

    Power bond x1

    Overload fusion x1

    Machine Duplication x1

    Giant Trunade x1

    Lightning Vortex x1

    Pot of Avarice x1

    Monster Reborn x1

    Limiter Removal x1

    Future Fusion x1

    Card trader x1

    Machina Armored Unit x1

    Shrink x1

    Swords of revealing light x1

    Traps (7):

    Mirror Force x1

    Call of the Haunted x1

    Bottomless trap hole x2

    Metalmorph x2

    Negate Attack x1

    Extra deck (8):

    Cyber End Dragon x2

    Cyber twin Dragon x2

    Chimeratech Overdragon x2

    Chimeratech Fortressdragon x2

    1 AnswerCard Games1 decade ago
  • Rate/fix my yugioh Dark deck?

    Still working on my yugioh deck. This is the 3rd time I have asked for help and I got really good advice the last two times and have managed to get my deck down from 55 cards to 46 cards. I do still have tree problems 1) I have 16 monsters in my extra deck and the limit is 15. 2) I have only 4 spell cards, I need more but have no idea what to use. and 3) I have 28 monsters and would love to get the number down to about 20-25. Lots of people have suggested that I pick a theme for my deck, my deck originally started out as a dark themed deck, but when I used it in a tournament I got creamed, so I added some non dark type monsters and you can see the end results. Here is the list of all my cards:

    Monsters (28):

    Alector, Sovereign of Birds (level 6) x1

    Debris Dragon (level 4 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Black Salvo (level 3 tuner) x1

    Magna Drago (level 2 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Plaguespreader Zombie (level 2 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Blast Sphere (level 4) x1

    Gravekeeper’s Guard (Level 4) x1

    Wall of Illusion (level 4) x1

    Ghost Gardna (level 4) x1

    Sangan (level 3) x1

    Marauding Captain (level 3) x1

    Stealth Bird (level 3) x1

    Marshmallon (level 3) x1

    Magic Hole Golem (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Mask of Darkness (level 2) x1

    Spear Cretin (level 2) x1

    Kiseitai (level 2) x1

    Copycat (level 1) x1

    Turbo Booster (level 1) x1

    Battle Fader (level 1) x1

    Dark Bug (level 1) x1

    Magic (4):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Interception wave x1

    Traps (14):

    Zoma the Spirit x1

    Metal Reflect Slime x1

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Extra deck (16):

    Stardust Dragon (level 8 synchro) x1

    Shooting Star Dragon (level 10 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Armory Arm (level 4 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    2 AnswersCard Games1 decade ago
  • Rate/Fix my Yugioh deck?

    Hey all, its me again. Last week I posted a deck help question and got some really good results. The deck that you are about to see it a combination of some of the suggestions that I recieved. I managed to reduce my deck from 55 cards to 47 cards, a major improvement.However, I would like to try to get that number even closer to 40. If you have any ideas about cards I should take out or replace with other cards, I would really appreciate it. I have 16 cards in my extra deck which I am sure is too many, but I have no idea what to take out; I also have 15 trapcards in this deck and think that that number needs to be reduced a bit more. Thank you in advance for all your help.

    Monsters (30):

    Alector, Sovereign of Birds (level 6) x1

    Magna Drago (level 2 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Debris Dragon (level 4 tuner) x1

    Changer Synchron (level 1 tuner) x1

    Dark Tinker (level 2 tuner) x1

    Black Salvo (level 3 tuner) x1

    Twin-Sword Marauder (level 4) x1

    Blast Sphere (level 4) x1

    Marauding Captain (level 3) x1

    Gravekeeper’s Guard (Level 4) x1

    Sangan (level 3) x1

    Wall of Illusion (level 4) x1

    Mask of Darkness (level 2) x1

    Stealth Bird (level 3) x1

    Spear Cretin (level 2) x1

    Kiseitai (level 2) x1

    Marshmallon (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Magic Hole Golem (level 3) x1

    Copycat (level 1) x1

    Grave Squirmer (level 1) x1

    Turbo Booster (level 1) x1

    Battle Fader (level 1) x1

    Dark Bug (level 1) x1

    Ghost Gardna (level 4) x1

    Magic (3):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Traps (15):

    Zoma the Spirit x1

    Metal Reflect Slime x1

    Negate Attack x1

    Draining Shield x1

    Divine Wrath x1

    Dust Tornado x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Scrap Iron Scarecrow x1

    Dark Bribe x1

    Extra deck (16):

    Stardust Dragon (level 8 synchro) x1

    Shooting Star Dragon (level 10 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Red nova Dragon (level 12 synchro) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Armory Arm (level 4 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    3 AnswersCard Games1 decade ago
  • Rate/Fix my yugioh deck?

    Here is the list of cards that are in the deck that I made, it has a total of 55 cards in it and I would like to try to get that number a little lower. If you have any ideas about cards I should take out or replace with other cards, I would really appreciate it. I have 16 cards in my extra deck which I am sure is too many, but I have no idea what to take out. Thank you in advance for all your help.

    Monsters (34):

    Alector, Sovereign of Birds (level 6) x1

    Handcuffs Dragon (level 5) x1

    Magna Drago (level 2 tuner) x1

    Junk Synchron (level 3 tuner) x2

    Blackwing – Gale the Whirlwind (level 3 tuner) x1

    Turbo Rocket (level 2 tuner) x1

    Debris Dragon (level 4 tuner) x1

    Dark Tinker (level 2 tuner) x1

    Blackwing – Mistral the Silver Shield (level 2 tuner) x1

    Black Salvo (level 3 tuner) x1

    Majestic Dragon (level 1 tuner) x1

    Blackwing – Bora the Spear (level 4) x1

    Twin-Sword Marauder (level 4) x1

    Blast Sphere (level 4) x1

    Marauding Captain (level 3) x1

    Gravekeeper’s Guard (Level 4) x1

    Sangan (level 3) x1

    Wall of Illusion (level 4) x1

    Mask of Darkness (level 2) x1

    Stealth Bird (level 3) x1

    Spear Cretin (level 2) x1

    Kiseitai (level 2) x1

    Marshmallon (level 3) x1

    Night Assailant (level 3) x1

    Jowls of Dark Demise (level 2) x1

    Cat’s Ear Tribe (level 1) x1

    Magic Hole Golem (level 3) x1

    Copycat (level 1) x1

    Grave Squirmer (level 1) x1

    Turbo Booster (level 1) x1

    Battle Fader (level 1) x1

    Dark Bug (level 1) x1

    Ghost Gardna (level 4) x1

    Magic (3):

    Monster Reborn x1

    Mystical Space Typhoon x1

    Double Summon x1

    Traps (18):

    Zoma the Spirit x1

    Metal Reflect Slime x1

    Negate Attack x1

    Draining Shield x1

    Magic Jammer x1

    Divine Wrath x1

    Seven Tools of the Bandit x1

    Dust Tornado x1

    Half of Nothing x1

    Defense Draw x1

    Magic Cylinder x1

    Threatening Roar x1

    Dimensional Prison x1

    Sakuretsu Armor x1

    Shadow Spell x1

    Nightmare Wheel x1

    Spellbinding Circle x1

    Scrap Iron Scarecrow x1

    Extra deck (16):

    Stardust Dragon (level 8 synchro) x1

    Majestic Star Dragon (level 10 synchro) x1

    Red Dragon Archfiend (level 8 synchro) x1

    Majestic Red Dragon (level 10 synchro) x1

    Ancient Fairy Dragon (level 7 synchro) x1

    Black-Winged Dragon (level 8 synchro) x1

    Blackwing – Silvewind the Ascendant (level 8 synchro) x1

    Blackwing Armed wing (level 6 synchro) x1

    Blackwing Armor Master (Level 7 synchro) x1

    Ally of Justice Field Marshal (level 9 synchro) x1

    Chaos King Archfiend (level 7 synchro) x1

    Goyo Guardian (level 6 synchro) x1

    Armory Arm (level 4 synchro) x1

    Ally of Justice Catastor (level 5 synchro) x1

    Ally of Justice Decisive Armor (level 10 synchro) x1

    Turbo Cannon (level 3 synchro) x1

    3 AnswersCard Games1 decade ago
  • If a captive tiger was released into the jungles of Mexico what would become of the tiger?

    I am wanting to write a story for my english class about a 2-3 year old tiger that had been born in captivity is brought to mexico to be in a zoo but escapes into a jungle. I was wondering if anyone might know what a tiger that was born and had lived in captivity for 2-3 years might react when released into the wild.

    6 AnswersZoology1 decade ago