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Does anyone know the rubiks cube methods?
or maybe atleast give me a site that has the rubiks cube methods like fish methos,reverse L method,etc
6 Answers
- Anonymous1 decade agoFavorite Answer
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toys in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
Rubik's Cube (usually misspelled rubix, rubick's or rubics cube) is a mechanical puzzle invented in 1974 by the Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube" by its inventor, this puzzle was renamed "Rubik's Cube" by Ideal Toys in 1980 and also won the 1980 German Game of the Year special award for Best Puzzle. It is said to be the world's best-selling toy, with some 300,000,000 Rubik's Cubes and imitations sold worldwide.
In a typical Cube, each face is covered by nine stickers of one of six solid colors. When the puzzle is solved, each face of the Cube is a solid colour. The Cube celebrated its twenty-fifth anniversary in 2005, when a special edition Cube in a presentation box was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo.
Rubik invented his "Magic Cube" in 1974. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that were less expensive to produce than the magnets in Nichols's design. In September 1979, a deal was signed with Ideal Toys to bring the Magic Cube to the Western world, and the puzzle made its debut at toy fairs in January and February 1980.
Solutions for Rubik's Cube
Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by David Singmaster and published in the book Notes on Rubik's Magic Cube in 1981. This solution involves solving the Cube layer by layer, in which one layer, designated the top, is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods. Most sites teach the layer by layer method, as it gives an easy-to- understand step-by-step guide on how to solve it.
Speedcubing solutions have been developed for solving the Rubik's Cube as quickly as possible. The most common speedcubing solution was developed by Jessica Fridrich. It is a very efficient layer-by-layer method that requires a large number of algorithms, especially for orienting and permuting the last layer. The first-layer corners and second layer are done simultaneously, with each corner paired up with a second-layer edge piece. Another well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.
Rubik's Cube Scrambled Rubik's Cube Titled Rubik's Cube Solved
Rubik's Cube Scrambled Rubik's Cube Titled Rubik's Cube Solved
Solutions follow a series of steps and include a set of algorithms for solving each step. An algorithm, also known as a process or an operator, is a series of twists that accomplishes a particular goal. For instance, one algorithm might switch the locations of three corner pieces, while leaving the rest of the pieces in place. Basic solutions require learning as few as four or five algorithms but are generally inefficient, needing around 100 twists on average to solve an entire Cube. In comparison, Fridrich's advanced solution requires learning 53+ algorithms but allows the Cube to be solved in only 55 moves on average. A different kind of solution developed by Ryan Heise uses no algorithms but rather teaches a set of underlying principles that can be used to solve in fewer than 40 moves. A number of complete solutions can also be found in any of the books listed in the bibliography, and most can be used to solve any Cube in under five minutes
- 6 years ago
Fridrich, Roux, and ZZ are the most popular. Petrus comes in a fourth, but is not as favored do to its highly intuitive nature.
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