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This is for all you people with glad beast questions?

Ok lately I've been seeing a lot of questions about gladiator beasts lately, and well since I'm running this as my main deck lately and have pro's helping me with it (I am seriously not kidding about this), Ive decided to pass on their knowledge to all of you...

Gladiator beasts are possibly the most consistent of the meta decks out there right now. They are also the most flexible, and possibly the hardest to play with.

The main focus of gladiator beasts is probably described best as control. This control is usually achived with Gyzarus, bestiari, and murmillo. But remember, these are only 3 cards in an entire deck and you should not solely rely on them, the way I describe it is, "There is a gladiator beast for every situation".

Most Glad builds are the same...this is my current build...ill explain why i run what i run

Monsters x19

Test Tiger x3

Laquari x2 (three is dead draw with all the searching and recycling)

Samnite x2 (2 because rescue cat will also get, airbellum and tiger)

Equeste x2 (i run 2 because i can get back mah monsters or chariot)

Bestiari

Secutor

Darius (only one because i can get him back with equeste)

Murmillo (some people run 2...ive thot about siding a second)

Prisma

Sangan (i dont see him a lot in glads but he gets, bestiari, r cat and tiger)

Rescue Cat

X-Saber Airbellum (to synch, kill opponents hand, and can get with r cat)

Gorz (because when i do get my field killed i want a lil backup)

Spells x9

Book of Moon x3 (stops monsters atk and effects, also glads laugh at defense positon, as in atk def position and swap out)

Gladiator Proving Ground x2

Mbaas (since solemn is at 1 my body as a shield is needed to keep your monsters safe from torrential, mirror force, etc.)

Mst

Heavy Storm

Giant Trunade

Traps x12

Waboku x3 (this is god in glads...waboku > defensive tactics)

Ced x2 (compulsory evac. device, stops monsters and wastes your opponents normal summon)

Coh (call of the haunted)

Mirror Force

Solemn

War Chariot x2 (only main 2...with all your search and recycle you only need 2)

Bth x2 (bottomless trap hole)

Side...

Cyber Dragon (for when i swap into d fissure)

Ns. Grand Mole (lol kill decks that rely on synchros, and stardust kills glads)

Mbaas (for when i need the extra protection)

D. Fissure x3 (galds swap out, so you dont rlly need your graveyard, and it allows you to still recycle your chariots)

Mind Cont. (this is GOD in mirror matches...contact fuse with their monster)

Light Imprisoning x2 (lightsworn...nuff said)

Trap Stun x2 (for when i run into oppression, macro, or just back row heavy decks)

Twister x2 (see above)

Cold Wave (see above above)

War Chariot (when i swap into d fissure or when they rely on monster effects)

now as you can see i dont run 3 of any gladiator...remember you have Darius and Equeste so you can get back just about anything you need...if you have any comments or questions just IM or PM me...

Update:

as far as we know there arent any new cards in the next set or two...they dont rlly need new support but i welcome it with open arms

4 Answers

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  • 1 decade ago
    Favorite Answer

    man my glad beast deck sucks

    ur deck is pretty good.

  • Wokaz
    Lv 6
    1 decade ago

    I used to have a Glad Beast deck, but then I tossed it for a Blackwing deck which I enjoy very much. I used to have a lot of questions about them but they have been answered now, lol.

    The only question I can think of is are there any new Glad Beast cards coming out?

    Btw, your deck is fantastic.

  • Anonymous
    1 decade ago

    This is one of the best, if not the best, Glad build I have seen in a long time. I might proxy this to use against my friends and, if successful, I might even use it over my Batterymen!

    Source(s): my great knowledge of the yugioh tcg
  • 1 decade ago

    *speechless*

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