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physics: circular motion?
A child, searching for his favorite fave wooden horse, is running on the ground around the edge of a stationary merry-go-around. The angular speed of the child has a constant value of 0.25 rad/s. At the instant the child spots the horse, one-quarter of a turn away, the merry-go-around starts to move (in the direction of the child is running) w/ a constant of 0.01 rad/s^2. What is the shortest time it takes for the child to catch up w/ the wooden horse?
2 Answers
- Wile E.Lv 79 years agoFavorite Answer
Child's Velocity, dC/dt = 0.25 r./sec.
Merry-Go-Round's Velocity = dM/dt
Merry-Go-Round's Acceleration, d²M/dt² = 0.01 r./sec.²
Child's Position = C(t)
Merry-Go-Round's Position = M(t)
C(t) = ∫ [dC/dt] dt
C(t) = ∫ [0.25) dt
C(t) = 0.25t + c
c = 0, so
C(t) = 0.25t
dM/dt = ∫ [d²M/dt²] dt
dM/dt = ∫ [0.01] dt
dM/dt = 0.01t + c
c= 0, so
dM/dt = 0.01t
M(t) = ∫ [dM/dt] dt
M(t) = ∫ 0.01t] dt
M(t) = (0.01t² / 2) + c
M(t) = 0.005t²
c = 0, so
M(t) = 0.005t²
The child and the horse meet when the distance between the two are zero, so
M(t) - C(t) = 0
0.005t² - 0.25t = 0
0.005t(t - 50) = 0
If the product of two factors equals zero, then one or both factors equal zero.
If 0.005t = 0,
t = 0
If t - 50 = 0,
t = 50
Since t = 0 is the start time,
It will take the child 50 secs. to reach the horse.
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Source(s): 3/12/12 - electron1Lv 79 years ago
A child, searching for his favorite fave wooden horse, is running on the ground around the edge of a stationary merry-go-around. The angular speed of the child has a constant value of 0.25 rad/s. At the instant the child spots the horse, one-quarter of a turn away, the merry-go-around starts to move (in the direction of the child is running) w/ a constant of 0.01 rad/s^2. What is the shortest time it takes for the child to catch up w/ the wooden horse?
one-quarter of a turn = ¼ * 2 * Ï = 0.5 * Ï This is initial angle between the child and horse.
The angle that the child must move to catch the horse = Ï * t = 0.25 * t
The initial position of the horse = 0.5 * Ï ahead of the child.
The angle that the horse moves = ½ * α * t^2 = ½ * 0.01 * t^2
Final position of the horse = 0.5 * Ï + ½ * 0.01 * t^2
The final positions are equal.
0.5 * Ï + ½ * 0.01 * t^2 = 0.25 * t
0.5 * Ï + 0.005 * t^2 = 0.25 * t
Set up quadratic equation and solve for 2 values of t.
0.005 * t^2 – 0.25 * t + 1.57 = 0
Time = 7.365 seconds. This is the shortest time!
Or
Time = 42.635 seconds
Check:
0.5 * Ï + ½ * 0.01 * 7.365^2 = 1.84 rad
0.25 * 7.365 = 1.84 rad