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madden 13 which side does penalty Sliders effect?
I need to know if i change the penalties to 100%, does that effect my team, or just simply the CPU?
I need to know what each penalty means, and whether to put it on 100% or 0%. I've never played any madden games before, and this game is hella hard for me. im just trying to even out the difficulty for me.
Here is the list of penalties that are listed that i can edit:
Offside
False Start
Holding
Face mask
Defensive pass interference
Offensive pass interference
Punt catch interference
Clipping
Intentional grounding
Roughing passer
Roughing kicker
2 Answers
- 9 years agoFavorite Answer
it affects the whole game .. you and the CPU .. for example :
First off i want to preface this by saying that to truly be able to test this out you have to set all the penalties to the default setting and adjust each one while leaving the others at 50 so that you can see the affect it has. This is important because certain penalty sliders have a counter effect on each other.
1.) Offsides set to 100 makes defenders shed blocks much more efficiently than at 50 or 25.
2.) Clipping at 33 instead of at 50 GREATLY improves the blocking. (Theres actually a video on youtube titled terrible cpu rushing in cc...and he has the clipping at 55 in combination with offsides at 100...this is disaster for the cpu rushing game as the blockers don't seal anybody and if he sets the clipping to 33 with those same sliders the cpu would dominate in the run game.)
3.) Roughing the kicker at 99 greatly reduces the defenses aggressiveness on tackles and leads to many WTF moments where the db will stop and let a receiver run right by them after they make the catch. With this at 25 you will never see that.
4.) Defensive pass interference at 99 instead of 50 speeds up the receivers ability to get into their routes and therefore slows down the time it takes for the routes to develop for the qb.
5.) kick catch interference is very similar to the roughing the kicker slider. IMO its best to find a penalty combination that leaves this at 50 because i believe both of them negatively affect pursuit angles somehow.
6.) intentional grounding- im not sure what this does yet but i would leave it at 50 to be on the safe side so that you don't get any unwanted affects...especially since it never gets called anyway.
Source(s): Good Luck :)