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My events in RPG Maker VX won't work?
I wanted to make events for household items-- for example, walking up to a bookcase and pressing the action button prompts a text box to come up and list the names of books on she shelves-- things like that.
But for some reason, it won't work! The boxes over my selected items are tinted grey and nothing happens when I walk up to them in game and press the action button.
It seems like I can only make events where I'm talking to people. Can anyone help?
1 Answer
- 8 years ago
Haha! I remember I had that very same problem a long long time ago. First edit the event, in the bottom left corner you'll see something that says "priority". Click it and set it to "Same as characters". What this does is tell the game where the event is. Remember, the game may be 2D but you can still walk over and under some things. That's basically what Priority does. If the priority is under then you can walk on top of it, like a rug. If it's above, you can walk under it, like a ceiling. And if it's the same, then you can touch it, like it's a person. If that doesn't work then find where it says "trigger". Set it to "Action button". This tells the game then when you walk up to it and click it something should happen. There are 4 other triggers as well.
Player Touch- Will let you activate an event by touching the event.
Autorun-Basically it's what you use to make cut scenes. An autorun event will activate the second you enter a map.
Parallel Process-This allows that event to work even though other events are taking place. Like if you want to have a cutscene, but you want it to keep raining during the cutscene, you'll set the rain event to this and the rain will continue as your scene plays out.
Event touch-This makes it so that an event happens when another event touches it. Like if you want a computer character to run to the left and then activate a trap then you'll make the trap this event. When the computer character touches it he'll activate the trap. But if YOU touch it, nothing will happen.
*IMPORTANT* If you want to make sure the events don't keep repeating themselves, you have to activate a switch. Go to your list of event commands (where it says make message and change items and stuff like that) and click "Control Self Switch". Click "A" and make sure the on box is checked underneath it. Then look up and you'll see where it says "New event page". Click that and a 2nd blank page will come up. Look left and you'll see Control Self Switch near a bunch of other things that say variable and switch. Don't pay attention to those just click the one that says SELF switch. Make sure it says "A" and hit Okay.
What this does: Basically if you typed a message in and did nothing else the message would go on for eternity. The self switch says that once it's turned on it goes to the second page of events. But there's nothing on that page so the computer let's you move on with your game since it has nothing left to do there. Hope this helps.
Source(s): Been using different rpg makers for 4 years.