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? asked in Computers & InternetSoftware · 8 years ago

How much does hyperthreading help with video editing?

I am just compiling a PC to build, and I have a specific CPU that looks pretty good. It seems like a pretty good CPU for gaming, but there is one problem: It has no hyperthreading. I've seen many places that say it doesn't really affect games, but video editing programs, modeling programs, photo editing programs, programs like those it might affect. I am an avid video editor (I mainly make 2:00-5:00 Videos though, YouTube Poops mainly), and I am starting to somewhat get into 3d modeling. Will having no hyperthreading in the CPU affect editing programs badly? For all I know, the other components of the PC will make it so there is no difference. Also note that it is not like I need videos rendered super fast or anything; my 6 Year old laptop rendered just fine. Do you think there would be any issues? I found a Xeon processor that looked really good, but a friend told me it probably wouldn't work on that computer, since it is a server processor. Is he wrong? (P.S. I mainly intend on gaming (this build seems like a really good gaming PC for the price), and video editing. Those are the main things I can think that no Hyper-Threading might affect). If you are also curious, I mainly use Sony Vegas Pro 9 and Photoshop/Gimp for editing, but I might go back to a few Adobe products like After Effects or Premiere Pro, but probably CS3.

Here is a link to the CPU:

http://pcpartpicker.com/part/intel-cpu-bx80637i535...

Here is a link to the whole PC Build:

http://pcpartpicker.com/parts/partlist/

Here is a link to the Xeon Processor:

http://pcpartpicker.com/part/intel-cpu-bx80637e312...

Feel free to send me any builds you think would work good for what I am doing, too.

2 Answers

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  • 8 years ago
    Favorite Answer

    Software is taking more and more advantage of GPU acceleration. When doing 3d the graphics card is what accounts for a smooth viewport performance, not the processor. On the other hand, some dynamics/effects solvers (fire/smoke, fracture, cloth, fluids, etc) may still be software based, which is where CPU would come into play. The program/add-on itself has to be designed to harness hyperthreading to begin with.

    GPU acceleration is gradually becoming a standard for video editing and compositing as well. For instance, some software-based legacy plugins and filters are being re-written to take advantage of GPU hardware acceleration. Meanwhile, more and more 3d renderers are becoming hardware accelerated. As a comparison, NextLimit Maxwell is pure CPU, whereas Otoy Octane is pure GPU. Random Control Arion, on the other hand, is a CPU/GPU hybrid.

    Familiarize yourself with the specs of the apps you're going to use to decide whether you need to invest in a better CPU or a better GPU.

  • 4 years ago

    Does Hyperthreading Help

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