Yahoo Answers is shutting down on May 4th, 2021 (Eastern Time) and beginning April 20th, 2021 (Eastern Time) the Yahoo Answers website will be in read-only mode. There will be no changes to other Yahoo properties or services, or your Yahoo account. You can find more information about the Yahoo Answers shutdown and how to download your data on this help page.

m g asked in Computers & InternetSoftware · 6 years ago

How do I extrude a black & white bitmap with a free 3d modeling program?

I'd like to extrude a black and white shape created in a raster program (like Photoshop). I downloaded FreeCad and Art Of Illusion but can't figure out how to perform this in either.

Alternatively, I could create a spline and extrude that (which can be done with Art of Illusion) but the spline tool doesn't have the same level of control as I need and am used to (no handles to control the magnitude of each control point). If I could find a free 3d modeling package that could solve this problem either way it would satisfy my

2 Answers

Relevance
  • ?
    Lv 7
    6 years ago

    The way I learned to do this was in a tutorial for Maya, but surely the principle is the same. You set your bitmap as a background image. You know that you can't directly extrude the bitmap, I gather. How I learned is that you get a mug shot of a face (or draw). A profile and a frontal view. You set one as the background of one plane, and the other as the background of the other plane. Then you draw lines around your frontal view - whatever lines you like, polygon stuff is what I saw. Then you turn to the other plane and extrude those lines out to match your profile view. Basically you draw outlines on the frontal view and then pull them out to match the profile contours and there you have the beginnings of a face. It's just how to start, there is much to do after that.

  • B K
    Lv 7
    6 years ago

    It would be easier to extrude a vector image - not a bitmap.

    You can do the extrusion in Blender, which is free. http://www.blender.org/

    To draw the vector shape, you could use Inkscape which is free http://www.inkscape.org/ - you could paste your bitmap image into inkscape, and use it as a guide to draw the vector image. Or you could use inkscape's trace function to generate a vector from the bitmap image. You could then import the vector SVG image produced by Inkscape directly into Blender where it can be extruded.

    Tutorial Inkscape SVG import into Blender http://www.youtube.com/watch?v=h78qN3QcF7o

Still have questions? Get your answers by asking now.