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Probability: Roll a die 10x, get 5 one s and 5 two s.?

Update:

I'm doing a problem for class and cannot figure how to solve this. This is actually not the exact question, but I'm just trying to find how to do this, not just get an answer.

Other questions:

2) Prob of no ones or twos

3) Prob of only 1, 2, & 3 's being rolled

Thanks

2 Answers

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  • Anonymous
    6 years ago

    Stan did 2) and 3) correctly. I won't repeat the , work.

    The first question is the toughest.

    5 1's and 5 2's?

    There are 10!/5!5! = 252 ways to rolls 5 1's and 5 2's

    There are 6^10 ways to rolls the dice 10 times.

    So the probability is:

    252 / 6^10 = 7/ 6^8 = .0000041676

    I ran a simulation of that half a billion times, and got a result about 14% higher than that, but the calculation and the simulation both look correct. I'm getting a probability of .00000474. That's about 6+ standard deviations, so it's just not consistent. Any comments from any stat experts reading this would be appreciated. Something just doesn't seem right.

    The Excel models I build for things like this usually work pretty well. This problem has such a low probability, that I think the Excel random number generator does not do a good enough job. If I take every random number, I get results, for 10^8 trials, in the range of 472-476 (7 runs). Very consistent. But if I take every other random number, it's in the range of 373-376 (3 runs). Every 3rd gives me 385-386 (3 runs). If I use "randomize" at the start of every trial, that uses the system clock to reset the random number seed, and the results are pure garbage: 87, 302, 259, 438. I knew the random number generator wasn't perfect -- none is -- but this is the first time I've had such inconsistent results. I chalk that up to the extremely low probability involved. I need to get 10 random numbers in a row that lie between 0 and 1/3 in order to have a successful set of rolls. That's asking a lot of the random number generator.

    So I conclude the model is OK, but fails to do a good enough job on this problem because of the generator's limitations.

    Again, any insights from knowledgeable people on this would be appreciated.

  • 6 years ago

    2) Prob of no ones or twos: (4/6)^10 = (2/3)^10 = 0.0173415299

    3) Prob of only 1,2 & 3 being rolled: = (3/6)^10 = (1/2)^10 = 0.0009765

    Per Freond1 on problem 1, I believe using the multinomial distribution is the correct way to go:

    P = (10! / (5!5!)) (1/6)^5 (1/6)^5 = 0.0000041676

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