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Skyrim DLC for vampires and werewolves?
Two are said to be made or worked on with some more to come. I think what needs to be added are improvements to the much anticipated vampires and werewoles.
Vampires in this were a let down. They are basically the same design as Oblivion, except they have frost resisitances. No extra speed or strength which doesn't make them appeal as predators. A toggle on/off power should have been available for a x2 or x3 speed enhancement for sprint with similar affects for stamina so it reduces less, and more powers that can be used over and over as it is a nightmare having only a few that can be used as basic spells anyway.
Werewolves were quite cool, but there are only a few in a faction and one outside for a quest. They aren't a creature to be found and fought with the occasional, joinable pack. Werewolves could roar, knock enemies great distances, feed and sprint. But they can't really jump. They can't run realllly fast and they can't actually get anywhere that you can't already get to. Kind of takes away some of the fyn for me. They should have been similar to the Bloodmoon wolves, they had amazing enhancements. They should be able to leap quite and far with a special sprinting jump.
Both races have been put in but without the full uses. Producers of the dlc need to add the extra content to make the character feel more like a different species, and introduce a different way of playing the game, to feel more like they have been cursed and yet blessed with great power. Not a once a day transformation that lasts 2 mins, when it should progress to willful transform forward and back abilities and not just some pale, frost resistant vampire that is best used...for very little. Both should be much quicker, deadlier and able to jump higher and further with little falling damage. Clans and missions involving uses of both, maybe with a war between the two should not have been ignored when many have suggested the idea.
Anyone reading this should post these ideas to different forums in the hopes that demnd should increase as they can improve upon an already welcome addition but complete what shouldn't have been just thrown in for the sake of saying it's there to get fans excited.
Most importantly, what do you think of the way they are now and what it would mean to have these extras I've described? Other ideas and opinions are welcome.
I have found them, but that's the problem. They aren't what anyone expected. Vampires were desribed by Todd Howard to introduce a new way of playing the game. But they were practically the same as they were in Oblivion. Same problems and similar powers. This question was to show what could have been added to make the experiences all the better.
3 Answers
- 10 years agoFavorite Answer
yeah i agree they should change things up so that you feel a big difference in gameplay when playing as a normal person, vampire or werewolve.
also i hate not being able to loot suff or interact with things as a werewolf (its a small complaint) but i hate transforming killing 2 enimes then needing to interact with them or a chest to complete the quest so then im waiting for myself to turn back so i can move forward, i feel like i wasted my transformation for that day sometimes. another thing is the companions, when following you they should transform when you do or atleast from time to time...and not try to kill me when i howl... they of all people should understand
Vampires also dont feel as strong as they should, and it kinda feels odd that you get weeker from feeding. i think they should take a few notes from bram stoker, make them more fearsome. and give them more powers
- 5 years ago
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- 10 years ago
Not gonna read all that but I'm pretty sure it's already in the game not dlc u just need to find the quests hope I helped
Source(s): Been playing since elder scrolls 3