Yahoo Answers is shutting down on May 4th, 2021 (Eastern Time) and beginning April 20th, 2021 (Eastern Time) the Yahoo Answers website will be in read-only mode. There will be no changes to other Yahoo properties or services, or your Yahoo account. You can find more information about the Yahoo Answers shutdown and how to download your data on this help page.
Trending News
Final Fantasy 13 world map?
I've been getting into the lore of Final Fantasy 13 again, reading through the datalogs and all that, until I got curious about the world of Pulse and Cocoon in general.
I've started to look around on the internet so I could find a world map, I figured they'd at least have concept art of the world map, but to my surprise I found nothing. It's like they didn't even consider the possibility of having a world map at all.
Is there an absolute concrete reason why they didn't have at least a drawn version of FF13's world map, and if they do have one can anyone find it? Did they even release concept art at all regarding the world map of Pulse and Cocoon. FF10 was also extremely story based, but it still had a world map for me to look at. It's really starting to irk me again how different this is from other Final Fantasies.
I know the game in and out, I just mean any concept art or anything like that for the world of 13. I never said I didn't like it, though I do dislike it compared to the rest of the series, but the story is still interesting enough.
no it's not "cut from the same mold" I come to Final Fantasy because they have consistently given me what I wanted, they have constrained this Fantasy to story events and nothing more. The usual mechanics in FF did point to becoming more cinematic, though until the point FF10, they'd never sacrificed my freedom so heavily. If this isn't anything I shouldn't care about then there is no reason for me to follow the series at all. I don't care what "other" games do, I care what Final Fantasy does and what it did was contain and mold the very basics of what is in an RPG and streamline it from an already streamlined series of games.
Again though, I never said I hated it, I just basically hate that it's called Final
@mlahk7 Thanks for that, that's also part of it's problem its formula is more akin to call of duty or uncharted than it is an actual RPG. I'm playing Final Fantasy 5 (for the first time) along side this one, and I have to say Final Fantasy 5 (despite being an nes title) felt a lot more fresh to play, Final Fantasy usually have more lore than what FF13 gave us. Again I don't really hate the title, but just dissapointed it's called Final Fantasy. If it was called something like "Pulse cystallis: The action RPG" I would've given it top marks, but if this is what is supposed to be Final Fantasy, then I don't think they fully understand what the series was culminated of to have been as successful as it was.
6 Answers
- ?Lv 49 years agoFavorite Answer
I completely agree with you. I think this was a reason why people really couldn't immerse themselves in FFXIII. Not the absence of a world map specifically, but the fact that square made no attempt to flesh out the world at all, or make it come to life. Everything was on a need to know basis. If a piece of information was not directly related to the plot, then it wasn't in the game. This is such a change from previous Final Fantasies, where they gave you a world map, backgrounds on all the towns, histories and legends regarding certain ares, etc. Even though these had no direct relation to the plot, it made the world seem more realistic. For example, I remember in FFX when they were on that shoopuf or whatever and they sailed over the sunken city. Wakka told the story of the city that thought they could defy nature by trying to build a city over water. Eventually the whole thing collapsed into the ocean, proving them wrong. That story had nothing to do with the plot and it took a good 4 minutes to tell, but you got to get to know the world of FFX a little better. I was so excited to learn about Nautalis in FFXIII and spend time there, but i was dissapointed when they provided almost no information on the town and let you walk around for only like 5 minutes. Square needs to remember that they are not just telling the gamer a story, they are introducing them to an entire world with people, places, and histories. FFXIII failed to introduce you to practically any people, places, or histories, which is why that world seemed dull, unimportant, and fake.
- IconLv 79 years ago
FFXIII isn't really that different than from the others if you look at the progression to get to where we are. Ever since throwing around the ideas of auto-attack in FFXI -- because it is an MMO and any MMO without auto-attack is terrible (see FFXIV v1) -- they have made a focus to creating intelligent AI first in the gambit system in FFXII and then in the paradigm system in FFXIII. Ever since FFVII they have focused more on spectacle in action sequences. Ever since FFIV they have focused on a deep character driven narrative with multiple plot and character arcs (although this kinda peeked in FFVI). Everything Final Fantasy as become over the years kinda culminated in this game, and, like all the ones before it, continues to add to the formula until such time that is formula is so clouded you really have to think if it really is cut from the same mold.
As for the world map. Honestly do you need it? There are plenty of fantasy novels out there without about a world that don't have a specific map included in the book to tell you some of the topography on the world. You in reading create the map in your head and while it might be nice to know the exact path it shouldn't take away from your enjoyment because you don't know how physically far one town in from another, just the adventure it takes to get there.
It takes more effort into creating a world map you have to create boundaries that you will probably never need that are filled with empty space. While it might seem like no problem and you might think "how much effort can it be to think of nothing." By creating this boundary from a writing stand point you have created a boundary for yourself (profound thought eh?). What I mean is it limits your future expansions. You might in DLC or a sequel what to add a section of land that is totally unlike the places you already have been, but if you draw boundaries you limit your creativity greatly and now you can't put a town in spot X where it makes sense narrative because there is an active volcano right there already there. If you don't have a map you can have these small areas almost floating in space it is a lot easier to write an event because they are all independent of each other and you don't have to worry about the effects on the surrounding area. Remember the universe of FFXIII is still being written so nothing is set in stone.
- How do you think about the answers? You can sign in to vote the answer.
- Anonymous9 years ago
You don't need one cause the game is so straight forward, there's barely any side quests, and you don't do any major traveling. It irked me the minute I played it looking at how different it was, and it wasn't a change for the better either. This game shouldn't even have FF in the name to be honest.
- Anonymous5 years ago
For the best answers, search on this site https://shorturl.im/awNX9
get onto disk three and you have world map... Square Enix needed to make it confined and freedomless to get the story line across, and so old or new ff players can get the grip of battles bit by bit' hence straight maps... lots of cut sceens to watch yet and loads of bosses!!!! I just found the world map and its MASSIVE and FULL of crazy amaziness!!!! keep going mate and good luck! its werth it... WORD OF ADVICE!!!! train alot on the world map before you continue!!!!! i mean shed loads cuz next monsters are rock ;)