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Could multiple machines in a network be used to render a video game?

I was thinking of the concept of multi machine rendering and whether it could be applied to a scenario where there are a bunch of computers in a network of varying hardware which could render the game together. The result I'd hope for is that people could then play the game together and get the exact same performance. I was thinking that perhaps an additional computer or array of computers could act as a sort of dedicated server in a sense to 'stream' back the fully rendered and complete game for each of the player to then play, with it automatically balancing the load on each system to be as fair as possible. The reason I'm asking is because I thought of a concept where you could have a very large open world video game where every single player alongside many dev owned computers would contribute to the rendering of every single person, allowing for the average performance to increase drastically, far more people being able to play with their hardware and possibly raising the bar on how large, complex and aesthetically pleasing video games in general are able to be.

1 Answer

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  • Anonymous
    6 years ago
    Favorite Answer

    Each machine's ultimate performance would reduce the perfomance of all others, and the network liad even more.

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